FIREARMS – Tenebrae Houserules
A PERIOD OF ADVANCEMENT
Wars typically advance military technology, and the invasion of Sendor by Bludgun is no different. Even a handful of years ago the standard firearm was muzzle loaded with individual steps for powder, wad and ball. The current ‘modern’ firearm can be folded open in the middle, allowing a specially prepared paper cartridge containing ball, wad and powder to be loaded more smoothly. Flintlock firing mechanisms are now standard as well, making firearms more reliable. A well trained gunner can reload and fire nearly as fast as a bowman, and advances in magic an alchemy offer options for even faster reloading.
THE POINT AND SHOOT FALLACY
Firearms are not simple weapons to operate. They are heavy weapons that kick nearly as soon as the trigger is pulled. Someone without the proper military training will find his or her ability to hit with a firearm severely limited. Some weapons are even heavier, requiring more specialized training. Reloading a firearm requires training, but a person trained to use one firearm can reload any firearm, regardless of their actual ability to fire it effectively.
MARTIAL WEAPONS
|
COST
|
DMG S |
DMG M |
CRIT |
RNG
|
WT
|
TYPE |
NOTES |
Pistol |
300 |
1D6 |
2D4 |
x3 |
30 |
5lbs |
P & B |
|
> Military Pistol |
750 |
1D6 |
2D4 |
x3 |
45 |
5lbs |
P & B |
Masterwork |
Long Gun |
500 |
1D10 |
2D6 |
x3 |
80 |
12lbs |
P & B |
|
> Long Rifle |
950 |
1D10 |
2D6 |
x3 |
120 |
12lbs |
P & B |
Masterwork |
Blunderbuss |
400 |
2D4 |
2D6 |
x3 |
30 |
10lbs |
P & B |
See Desc |
EXOTIC WEAPONS |
COST |
DMG S |
DMG M |
CRIT |
RNG |
WT |
TYPE |
NOTES |
Hand Cannon (Heavy Pistol) |
400 |
1D10 |
2D6 |
x3 |
20 |
7lbs |
P & B |
|
Dinosaur Gun (Heavy Gun) |
650 |
2D6 |
2D8 |
x3 |
60 |
15lbs |
P & B |
|
> Dragon Rifle |
1100 |
2D6 |
2D8 |
x3 |
90 |
15lbs |
P & B |
Masterwork |
WEAPON DESCRIPTIONS
A note on Weapon types. There are 5 types of Firearms, despite the table. The Proficiency names for Feats are Pistol, Long Gun, Blunderbuss, Heavy Pistol and Heavy Gun. Long Guns, Blunderbuss and Heavy Guns are all Two Handed Weapons. Pistols and Heavy Pistols can be fired with one hand. Treat Pistols as Light Weapons and Heavy Pistols as One-Handed Weapons for TWF.
Pistol & Long Gun –
Standard Firearms, the modern flintlock pistol and rifle are now becoming standard technology in many units. These weapons have a smooth bore.
Military Pistol & Long Rifle –
Rifling the barrel with a spiral grove has been proven to give the bullet a spin that allows it to fly farther accurately. Due to the precision of the process, all Military Pistols and Long Rifles are Masterwork, which is included in the price.
Blunderbuss –
The blunderbuss hasn’t changed much in function, though the form has benefited from the same advances as pistols and rifles. A Blunderbuss does full damage to a single target within the first range increment, or half damage to up to 3 adjacent targets beyond that to maximum range.
Hand Cannon, Dinosaur Gun and Dragon Rifle –
A hand cannon uses Rifle Ammunition, and Dino and Dragon Guns use even larger rounds to hunt huge beasts. These weapons require special training to fire successfully. Attempting to rifle the barrel of a Hand Cannon does not provide any benefit, though it can receive masterwork normally.
AMMUNITION
Pistols 3g for 10
Rifles 4g for 10 (Also Hand Cannon & Blunderbuss)
Dino Guns 5g for 10
Quickshot 5g for 1 (See Rules)
Quickshot Ammo –
Using an alchemical process to bind the powder directly to one side of the ball, quickshot ammo can be loaded quickly and cleanly. Using a weapon with Quickshot Ammo confers the Quickshot trait for that shot (see Additiona Rules Below)
RELOADING FIREARMS
A person trained in firearms can reload one as a standard action that provokes an attack of opportunity. Feats, Magic and Special Items can reduce this time down.
COMBAT FEATS
Lightning Reload – You are quite comfortable with loading a firearm.
Prerequisite – Proficiency in Firearms, +1 BAB
Benefit – It takes you a move action to reload a firearm you are proficient with.
Special – This feat stacks with the Quickshot Trait (See Below)
Master Reload – Your hand are a blur as you load your weapons.
Prerequisite – Lightning Reload, BAB +6
Benefit – It takes you a free action to reload a Firearm you are proficient with.
Marskman Combat Style
2nd Level – Lightning Reload, Point Blank Shot, Precise Shot
6th Level – Master Reload, Vital Strike, Improved Precise Shot
10th Level – Improved Vital Strike, Penetrating Strike (Future Penetrating Strike steps are available at appropriate Levels.)
ADDITIONAL RULES
Quickshot Trait –
Whether thru magic, alchemy or technology, a weapon with this trait can fire rounds without paper and/or loose powder. Without these complications a Quickshot weapon can be reloaded as a move action. A skilled gunner with the Lightning Reload feat can reload a Quickshot Weapon as a free action.
Double Barrels, Quad Irons and Six Shots –
Distained by any serious Gunner, these weapons combine multiple barrels into a single weapon. But they can be popular with warriors who want to get off several quick shots at the beginning of combat before drawing a melee weapon. The cost of the weapon is the base price for the weapon multiplied by the number of barrels. Each barrel must be enchanted separately if that is desired. The weight and awkwardness of Quad Irons provide a –1 penalty to any shot after the first in a round, and Six Shots have a –2 penalty. Multi-Shot weapons provide no benefit to reloading.
MAGIC
QUICKSHOT (Spell)
School – Transmutation
Level – Rgr 2, Sor/Wiz 2
Components – V, S, M
Casting Time – 1 Standard Action
Target – 1 Firearm Barrel
Duration – 1 Minute/level
Saving Throws – None, Spell Resistance – No
Component – A pinch of gunpowder
The firearm barrel under the effects of this spell gains the Quickshot Trait.
NOTE: The spell is worded this way to accommodate Double Barrels etc.
QUICKSHOT (+1 Weapon Enchantment)
This enchantment permanently applies the Quickshot Trait to a single barrel.
Moderate Transmutation; CL 6; Craft Magic Arms and Armor, Quickshot Spell
Edit Jan 7, 2010 - Changed Quick Load to Lightning Reload to preserve feat names from previous incarnations.
Changed Master Load to BAB+6 with no Class Restrictions
Comments (4)
Umbral Reaver said
at 6:50 pm on Dec 18, 2009
Very Iron Kingdoms.
As a note, we don't track ammo here. I don't know if it would be practical to charge ammo costs for firearms. Is there code to support limited ammunition?
rgs said
at 4:33 am on Jan 8, 2010
The duration of Quickshot appears a little long at first glance. Effectively that's a free quickshot gun and feat?
Teena said
at 10:12 am on Jan 8, 2010
Actually, it's /very/ long... I am trying to remember if I meant it to be 1 Round per level, or the duration remaining 1/hour per level, but only having a limited number of 'free reloads' like the spell in Tome of Secrets. Good Catch.
As for it's effect, it is a Free Quickshot Gun /or/ Master Reload Feat. So yeah, definitely needs to be corrected.
Pendleton said
at 9:57 pm on Jan 15, 2010
May want to clarify that rifles are 2handed weapons (duh) and whether pistols are light or 1hand weapons (for the rare times someone might TWF with them).
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