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PRP: Blood and Snow

Page history last edited by aptom203 14 years, 4 months ago

<OOC> Teena says, "2nd Fighter, 0/19 hp, AC 19(21), Touch 16, FF 14(16), Keeel me"

<OOC> Donatien says, "Level 2, 0/11 HP, AC 10."

<OOC> Myrana Level 3 Sorc, HP 14/17, AC 12, Flatfoot 10, Touch 12"

 

Encounter 1: 4x Hobgoblin Rogues (Level 1)

APL: 2.7

CR: 4

 

Encounter 2: Elite Hobgoblin Warrior (Level 6)

APL: 2.7

CR: 4

 

Alexandria, the city in the middle of the world, a boiling pot of cultures and peoples from all around Ea. There are conflicts, some great, and some small. Some happening right now! It's late at night and, for whatever reason, the lot of you are heading along the same general path. This area of the city, near the docks and the industrial district, does not have the usual mana lamps- just a few oil lamps, many of which have been extinguished through a combination of poor maintenance and the bitter wind and snow. It's dark out.

 

Teena sighs as she trundles through the snow, having little difficulty with the poor lighting. Her goblin eyes pick out details well enough, though she's not exceptionally observant.

 

Myrana keeps her hands well shoved into the pockets of her wool coat as she trudges along through the snow, her thick black hair let down over her shoulders and a scarf wrapped about her neck. Seemingly without fear of being mugged, as she appears to be absorbed in thought, eyes down on the way before her feet lest she slip on a patch of ice and headed vaguely toward the Temple District.

 

Donatien is a drunken bubble of light. He holds his winter cloak closed with one hand and lights his way with his staff. Its movement as he walks provides a ready impression that whoever is holding the light is suffering from a rather drunken gait. From his not infrequent stops and the way he holds the staff this way and that, to better pick out some detail, one might surmise that he's sight-seeing.

 

GAME: Teena rolls spot: (9)+0: 9

GAME: Donatien rolls spot: (18)+4: 22

GAME: Chiddle rolls 1d20+7: (9)+7: 16

GAME: Myrana rolls spot: (16)+2: 18

 

You paged (Donatien, Myrana) with 'You see a group of suspicious looking individuals up ahead. They're either side of the path. There's two more in an alleyway that leads off the main path.'

 

Myrana rolls initiative: Roll: 12 + Bonus: 2 = Total: 14

Teena rolls initiative: Roll: 5 + Bonus: 5 = Total: 10

You roll initiative for Hob1: Roll: 16 + Bonus: 7 = Total: 23

You roll initiative for Hob2: Roll: 19 + Bonus: 7 = Total: 26

You roll initiative for Hob3: Roll: 20 + Bonus: 7 = Total: 27

You roll initiative for Hob4: Roll: 8 + Bonus: 7 = Total: 15

Donatien rolls initiative: Roll: 10 + Bonus: 0 = Total: 10

===== Current Initiative Order =========

----------------------------------------            

 27                  Hob3

----------------------------------------

 26                  Hob2

----------------------------------------  

 23                  Hob1

----------------------------------------       

 15                  Hob4

----------------------------------------

 14                  Myrana

----------------------------------------   

 10                  Teena

----------------------------------------

 10                  Donatien

----------------------------------------                   

========================================

 

Out from the shadows, a heavily bundled up hobgoblin steps. He looks quite ragged, and he has a hand crossbow in one hand. He clears his throat, and then spits. "You lot." He says to them then, "Gotta pay a toll to walk down here. Two Hundred gold, each." he says to them then, and then glances between Teena and Myrana, "'less you can think of some other way to pay up."

The other Hobgoblins remain hidden away, for now.

 

Myrana's skirts murmur as she pauses below a guttering, uncertain lamp-post. The coal-black crown of her hair catches the light. Her blue eyes flash at the Hobgoblin as he steps into view, crossbow in hand. "Now now," she says in a pleasantly smoky voice that hides a steel edge. "You and all your friends must have something better to do than mug people? Piss off."

 

The goblin girl is caught completely off guard, and can't do more than stare at the goblin and mumble "Um, Oh...."

 

And lo, Donatien is forced to lean on his staff as one of his feet nearly gets away from him on a patch of ice. The words muttered under his breath, a curse perhaps, cloud about his head and quickly dissipate. Once he's steadied himself he observes the loiterers, turning his attention to the hobgoblin when he steps up. "Two hundred gold coins?" he echoes, taken aback. "Each? Do you intend to build a new King's road? Don't be preposterous."

 

GAME: Myrana refreshes spells.

GAME: Myrana casts Mage armour.

GAME: Chiddle rolls 1d20+3: (19)+3: 22

GAME: Chiddle rolls 1d20+3: (6)+3: 9

GAME: Chiddle rolls 1d4: (2): 2

 

The hobgoblin who had stepped out grunts. "Looks like we'll have to do this the hard way boys. See of you can keep the pretty one alive." he snickers, and then fires a crossbow bolt at Myrana, neatly grazing her leg.

 

GAME: Chiddle rolls 1d3: (1): 1

GAME: Chiddle rolls 1d3: (2): 2

GAME: Chiddle rolls 1d3: (2): 2

GAME: Chiddle rolls 1d20+3: (11)+3: 14

GAME: Chiddle rolls 1d20+3: (14)+3: 17

GAME: Chiddle rolls 1d20+3: (5)+3: 8

GAME: Chiddle rolls 1d4+1d6: (3)+(1): 4

GAME: Myrana rolls 1d20+3: (10)+3: 13

 

Suddenly, there's a storm of bolts from the shadows as the hobgoblins fire in tandem. Most of the bolts clatter wide of their mark, burying themselves in the snow, but one manages to catch Teena off guard, though the wound isn't too severe.

 

GAME: Teena rolls weapon5: (17)+7: 24

GAME: Teena rolls 2d8: (5): 5

 

A tear shears open in Myra's skirts as the crossbow bolt grazes her leg. She steps to the side, pulling a slim crossbow out from her coat. The bolt goes wide of the first Hobgoblin.

 

She might have been caught off guard at first, but once the fight has begun, the little goblin gets serious. Drawing her gun from off her shoulder, she checks it quick while she says in Goblin, "Keep the pretty one alive? You wish you could keep me alive." She proceeds to put a slug in the centre of one's chest, knocking him back unconscious.

 

GAME: Donatien rolls 1d4+1: (2)+1: 3

GAME: Chiddle rolls 1d20+3: (6)+3: 9

GAME: Chiddle rolls 1d20+3: (8)+3: 11

GAME: Chiddle rolls 1d20+3: (18)+3: 21

 

The remaining Hobgoblins glance at each other with a look on the liens of 'this probably wasn't that smart' when magic starts to fly around. However, they fire another volley of crossbow bolts. Only one such bolt connects, Striking the gnome in the shoulder, and landing deep enough to stand.

 

"All criminals be damned," Donatien grates. He focuses on one of the hobgoblins, utters more words under his breath, and throws his hand out towards him. The tell-tale glowing, vaguely dart shaped magical force jumps at the hobgoblin. The wound, alas, is scarcely fatal.

 

GAME: Myrana rolls 1d4: (2): 2

GAME: Myrana rolls 2d4: (2): 2

GAME: Chiddle rolls 1d20+5: (3)+5: 8

GAME: Chiddle rolls 1d20+5: (8)+5: 13

GAME: Teena rolls intimidate: (1)+2: 3

 

Crossbow bolts zip by Myrana as the little half-elf lowers the crossbow and throws up her left hand. Suddenly the snow is alight with a fierce blue radiance as terrible bright flames sear out from her hand and leap forward hungrily to embrace the two Hobgoblins behind the leader.

 

The goblin girl laughs as she knocks one unconscious as the other two in the area put the hurt on, "Boy you guys are dumb, were your mother's donkeys or something? Go home before you all end up in the gutter." The Hobgoblins laugh at Teena's pitiful attempt to intimidate them.

 

GAME: Donatien rolls 1d4+1: (2)+1: 3

GAME: Chiddle rolls 1d3: (3): 3

GAME: Chiddle rolls 1d3: (1): 1

GAME: Chiddle rolls 1d20+3: (9)+3: 12

GAME: Chiddle rolls 1d4: (3): 3

 

The number of bolts decreases each time they're fired. And now, it's just one, brave Hobgoblin who fires. Well, some would say brave, others would say cornered since he's kind of pinned in the alleyway. The other one makes a bolt for it, dropping his crossbow on the ground. "Korik! Korik help!" he yells as he flees.

 

Donatien grunts with surprise when the bolt strikes. "Fff... aargh! Ow!" His hand goes to the bolt but he stops short of touching it. "I am done with you!" Another few syllables mutters and the hand that nearly touched the bolt points at the offending hobgoblin. A second magical missile crosses the distance between the two.

 

Myrana lowers her hands. Steam rises from the melting snow about her feat, wreathing her beneath the guttering lamp. "Let him go," she suggests, taking a calming breath.

 

GAME: Donatien refreshes spells.

GAME: Donatien casts magic missile.

GAME: Donatien casts magic missile.

 

Teena frowns as she’s laughed at, "Okay Teena, insult does not equal intimidate." She looks to her companions, "This Korik is probably the one organizing these thugs. Shall we try to follow and find him to put a stop to this?"

"Let him go," Donatien agrees. He straightens, using the staff as a support. "This Korik may not be alone. We did not come here seeking trouble. Let us not run off to find it. It may well be more than we care to handle."

Teena says, "If you are scared, then go run off and find a guard or something. But in this snow it is easy to track, but the same snow will destroy the tracks in a few minutes."

 

You might not be looking for trouble, but it just found you. As they run off, suddenly this 'Korik' guy emerges from a building. One of the two hobgoblins runs up to him and drops to his knees, no doubt complaining about the grievous wounds he's suffered. Korik backhands him down into the snow, and then strides towards the adventurers, drawing a gun from his belt on the way.

 

Myrana rolls initiative: Roll: 16 + Bonus: 2 = Total: 18

Donatien rolls initiative: Roll: 12 + Bonus: 0 = Total: 12

Teena rolls initiative: Roll: 1 + Bonus: 5 = Total: 6

You roll initiative for Korik: Roll: 7 + Bonus: 6 = Total: 13

===== Current Initiative Order =========

----------------------------------------                     

 18                  Myrana

----------------------------------------    

 13                  Korik

----------------------------------------

 12                  Donatien

----------------------------------------     

 6                   Teena

----------------------------------------               

========================================

GAME: Myrana rolls 3d4: (9): 9

GAME: Chiddle rolls 1d20+4: (4)+4: 8

GAME: Chiddle rolls 1d20+8: (18)+8: 26

GAME: Chiddle rolls 1d10: (1): 1

GAME: Myrana casts Burning Hands.

GAME: Myrana attempts to cast Burning Hands but fails due to ASF.

 

"There is your danger." Donatien blows out his cheeks. After a moment's pause he lifts his hand and murmurs. This time there is no visible effect but he is calmer for it. "So be it."

 

GAME: Donatien casts Shield.

GAME: Teena rolls weapon5+1: (5)+7+1: 13

 

Myrana swears under her breath. So much for letting it die there. She gestures towards Korik with a snap of woollen sleeves and more of the blue flames roar forth Her coal-black locks blow back with the wind of the spell and falling snow hisses into steam around her. Unfortunately something fizzes, and the flames die out a mere two feet away from her hands. She swears.

 

She wasn't expecting her prey to come to them, so the rifle barrel swings around and the shot is fired, but Teena's aim is off and instead it knocks off a roof tile. The goblin curses in Gnome and reloads her weapon quickly.

The hobgoblin laughs as the spell files, "What’s the matter. lose your nerve?" he asks, before firing at Myrana. The shot grazes her leg, just barely.

 

GAME: Myrana rolls 1d20+3: (2)+3: 5

 

Maybe she has! Paling, Myra rams another bolt hastily home and fires it off toward the Hobgoblin. It flies wide.

 

Korik laughs as the bullets and bolts fail to hit him. He stows the spent hand-cannon in his belt, then, and draws a long sword from its sheath, waggling the tip at the Adventurers, "Come closer, if you dare!" he taunts.

 

GAME: Donatien casts magic missile.

GAME: Donatien rolls 1d4+1: (3)+1: 4

GAME: Teena rolls weapon5+1: (7)+7+1: 15

 

Teena's a bit worried about random fire, so she's trying to position herself so stray shots will fly high down the road. Unfortunately aiming high means she fails to connect with the Hobgoblin leader.

 

GAME: Chiddle rolls 1d20+3: (13)+3: 16

 

"No, no. I think I rather like the current disposition. By all means, don't come closer." Donatien has shown that he needn't be close to cause harm. His arm comes up and the visible effect repeats itself. Alas, the dart doesn't look quite so impressive against Korik's girth.

 

GAME: Chiddle rolls 1d8: (4): 4

<<OOC>> Chiddle says, “Myrana fires her crossbow here and scores a minor hit. She’s AFK, so I rolled the dice for her”

GAME: Chiddle rolls 1d20+12: (3)+12: 15

GAME: Chiddle rolls 1d8+3: (7)+3: 10

 

Magic missile and crossbow bolt alike slam into the form of Korik, but he doesn't seem more than mildly annoyed by the hits. He grabs the crossbow bolt and snaps it, before gripping his sword and lunging at Donatien, running the blade through the man's gut, and then wrenching it back out as the blood quickly becomes saturated with blood.

 

GAME: Teena rolls weapon5+1: (15)+7+1: 23

GAME: Teena rolls 2d8: (9): 9

 

Okay, melee is not Teena's strong suit, so she stops fooling around and takes a step back from the Hob, lifting her loaded rifle and firing, a solid hit into the bandit's chest.

 

GAME: Chiddle rolls 1d20+2: (12)+2: 14

GAME: Teena rolls weapon4: (20)+6: 26

GAME: Teena rolls weapon4: (20)+6: 26

 

Korik laughs as the drunken mage who is not a gnome, goes down. He lets out a yell of pain as the bullet slams into him, and blood begins to spread, then he glares at her. He charges for the goblin and lunges for him, but misjudges and ends up jamming hiss word in a fence, before wrenching it back out.

 

GAME: Teena rolls 1d6: (4): 4

GAME: Teena rolls 1d6: (1): 1

 

Okay, there's no time to reload, and no real point in stepping back. Holding her rifle in her off hand, the goblin girl pulls out the oversized short sword and sticks it right in the side of Korik's armour. Teena then says something rather crude in Goblin.

 

GAME: Myrana casts Burning Hands.

GAME: Chiddle rolls 1d20+4: (3)+4: 7

GAME: Myrana rolls 3d4: (4): 4

GAME: Chiddle rolls 1d20+10: (6)+10: 16

 

Korik lets out an angry yell of pain and rage as he is burned, stabbed and otherwise wounded. He finally yanks his sword free of the fence post, and then swings it for Teena, but she deftly ducks underneath it, and his attack goes wide.

 

Myrana gasps as she sees Teena charge up to the big Hobgoblin. It shakes her from her scattered confidence, and spurs Myra into dashing forward close enough to aim up over Teena's head and into Korik's face, unleashing more blue flames. This time they don't fizzle out.

 

GAME: Teena rolls weapon4: (20)+6: 26

GAME: Teena rolls weapon4: (1)+6: 7

GAME: Teena rolls 1d6: (4): 4

GAME: Myrana attempts to cast Burning Hands but fails due to ASF.

 

The goblin might be little, but the sword is quite reasonable size. She pokes the Hob again, and grins savagely, "Not turning out the way you planned, is it?"

 

Once again, Myrana's white hands produce a flash, but no flames. Panic starts to swell up in her. Something must be wrong! She bites it down with a low curse.

 

GAME: Chiddle rolls 1d20+10: (1)+10: 11

GAME: Chiddle rolls 1d20+5: (12)+5: 17

 

Korik grips the sword in both hands, barely even flinching when Myrana's spell fails right in his face. He swings it down once at Teena, and misses her completely, almost loosing balance in the process. And then he swings it again, this time coming close enough to separate a few hairs from her head, but not close enough to actually hurt her. "Gaaah! Stand STILL!" he growls.

 

GAME: Teena rolls weapon4: (13)+6: 19

GAME: Teena rolls 1d6: (5): 5

 

That last sword swing was too close for comfort. Teena drops her rifle to the side with a silent promise to give it a good cleaning as she unslings her shield and straps it to her arm to make it even harder for the hobgoblin to connect. Another strike of the shortsword into Korik's side causes another spray of blood, but it's still not enough.

 

GAME: Myrana casts Burning Hands.

GAME: Myrana rolls 3d4: (6): 6

GAME: Chiddle rolls 1d20+4: (17)+4: 21

 

Finally! Though it gutters like oil spilling from a lantern around her hands, Myrana lets out a snarl and hurls a searing blast at Korik, going well over Teena's head.

 

GAME: Chiddle rolls 1d20+10: (19)+10: 29

GAME: Chiddle rolls 1d20+10: (5)+10: 15

GAME: Chiddle rolls 1d20+5: (20)+5: 25

GAME: Chiddle rolls 1d20+5: (15)+5: 20

GAME: Chiddle rolls 1d8+4: (3)+4: 7

GAME: Chiddle rolls 1d8+4: (6)+4: 10

GAME: Teena rolls weapon4: (12)+6: 18

GAME: Teena rolls 1d6: (2): 2

 

Korik lets out another enraged yell as the flames wash over him. "When I'm done with her, I'm going to deal with you, mage. And you'll WISH I was only going to kill you!" he promises, and then swings his sword down in one mighty HEFT, chopping deep into Teena's shoulder. He kicks her back, then, and lunges his sword into her stomach, dealing another massive blow to her, and spilling blood all over the snow.

 

The shield doesn't stop the blows, but they do manage to deflect the worst of the second. Which is to say that Teena's still standing, instead of lying in two pieces on the ground. Her follow up strike finds its way through the armour, but fails to do any serious damage. But hopefully it will add up, and soon.

 

GAME: Myrana casts ray of frost.

GAME: Myrana rolls 1d20-1: (19)+-1: 18

GAME: Myrana rolls 1d3: (1): 1

GAME: Chiddle rolls 1d20+10: (15)+10: 25

 

Myrana's heart thuds in her chest. With hands still smoking from the flames she takes a shaky step back and gestures. A ray of white mist glances off of his chest, hardly penetrating his clothes. "I'm not afraid of cowardly thieves like you," she spits. Normally that'd be true. Of course, usually they're not enormous and orange. "Leave them alone!"

 

GAME: Chiddle rolls 1d8+4: (6)+4: 10

 

Korik swings again, the tip of his long sword cutting straight through Teena’s chest. He stumbles back a bit, panting, and blinking to try and keep awake, try to remember... why he's fighting these people. Try to remember where all this blood come from. And then he stares at Myrana, and he begins to stomp towards her, ragged and broken but not quite going down. The tip of his sword drags through the snow. "Gonna... fuck you... up..." he growls, spitting blood as he moves.

 

Shaking, Myrana kneels down in the snow. Her numb fingers find the haft of a weapon. A mace! Not leaving her eyes off of the Hobgoblin, she stands up slowly, trembling and her breath misting in front of her. She grips the mace... then unable to resist, looks at either of the fallen people she had just a moment seen fighting. Althean, she can't really help it.

 

GAME: Myrana rolls 1d20+1: (19)+1: 20

GAME: Myrana rolls 1d8: (5): 5

GAME: Chiddle rolls 1d20+10: (5)+10: 15

 

"Star Lady watch them--" Myrana swings the mace around with all of her strength. It cracks into his chest, staggering him but not felling the hobgoblin. It for certain puts the young half-elf off balance and she lets out a ragged breath, scared stiff almost.

 

Korik lifts his sword, looking almost like its too heavy for him, and then swings it for Myrana, but it bounces off her shield. He stumbles back a bit, and plants the sword in the ground to prop himself up. He coughs and blood splatters on the ground. "Want... want to call it a draw?" he mutters.

 

"Y-you're lucky!" Myrana manages, kicking his sword away. "And-- and you should be ashamed!" She throws the Mace away, then wastes no time in running to the closest of Donatien and Teena, trying to bind up their wounds and shouting for help.

 

Korik collapses face-first in the snow without his sword to support him, cold, exhausted and horribly burned, stabbed, slashes and beaten. He doesn't respond to Myrana, lapsing into unconsciousness.

 

Shouts come- music to Myrana's ears, it sounds like guards. "I heard gunshots." "Over there!" "By Deus, What's happened here!" come the shouts, as men in armour, with rifles show up. "Get a medic over here!" one of them shouts, and finally one places a hand on Myrana's shoulder, "Are you hurt?" he asks her. One of the other guards says, "It's Korik, sir." The guard captain shakes his head, and looks to Myrana. "You and your friends- you did this?" he asks. After a pause, "We've been after Korik and his gang for weeks. Well done. We'll get your friends to the temple of Althea right away." he tells her, then.

 

The adventurers are taken away, to warmth and safety and healing. Meanwhile, the guards clean up the bodies and arrest those that are still alive.

 

 

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