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PRP: Relay THIS!

Page history last edited by aptom203 13 years, 8 months ago

No Death-Consent

<OOC> Craft says, "Ftr2/Art1, 27, 19, 11, and 18"

<OOC> Garo says, "Also, Level is 2 (Technically 1, but). HP is 14, minus 1 is 13?. AC is currently 18. Touch is 13, FF 15"

<OOC> Amir'a says, "Level 4, AC 14 (Touch 14, FF 12), ... er.. There we go, HP 13 (Darn lack of food!)"

<OOC> Daisy says, "Level 2, HP 8(-2, so 6), AC 17, Touch 14, FF 12"

 

Encounter 1: Kobold Barbarian x2, Kobold Fighter

APL: 2.9

CR: 3.17

 

Encounter 2: Ogre

APL: 2.9

CR: 3

 

Summary: The team infiltrate a Bludgun message relay point, and steal all of their messages- though encoded, if they can be decrypted it will provide a great boon for the resistance’s organization. Additionally, they get enough food to eat decently for a night (negating the HP penalty for their next one scene)

 

        The resistance is always trying tog et the upper hand on the protectorate, and so it's no surprise that when news of a relay point for Bludgun messages is discovered, several members of the resistance are dispatched to investigate. They leave under cover of darkness as this is to be a reasonably covert operation. If possible they are to recover any messages currently at the relay but, failing that, to destroy them so the Bludgun cannot read them.

 

Getting to the location is easy enough, though a couple of patrols need t be dodged since it is well after curfew, and currently the group are holed up in an alley over the road from the house being used as a relay- there's lights on up and downstairs, and there seem to be a group of Kobold mercenaries sitting on the steps outside.

 

Craft is out in his usual, heavy cloak, the dirty tarp allowing him, under its material, to pass just another large humanoid, at least at first glance. He does his best to find the shadows, and stick to them, hood pulled low to hide the telltale glow of magicite eyes.

 

        Disguised as the young Veyshanti lad 'Faroud', Amir'a's dark eyes scan the lights with a deep frown. Then 'Faroud' ducks his head forward, looking down the street with a frown upon his face. "We should create a diversion," offers the 'lad' in a gruff, but higher-pitched voice. "Draw some of the guards away from the house, and let others work their way inside."

Daisy peeks 'round the alley corner from flat on her belly, just the very edge of her blonde-curled head sticking out, and that only for an instant before she wriggles back a few inches and looks up at the others, rolled onto her back. "Do you think they put the kobolds in charge of the door 'cause they can't reach the knob?" She asks. "Maybe we could get in through a window! I could do that. But I'd need a boost!" All of this whispered, but nonetheless rather excited. And, rather shamelessly hypocritical.

 

Garo is probably the least disguised at the moment. He's a hobgoblin, after all. A Blarite one, perhaps, but the fact that he's the same race as the patrols themselves means that he is probably the least at risk out of anyone here at the moment. But... Where are they going to be travelling to?

 

It seems as though there are three Kobolds on the door, though now and then there are movements from inside, so it's not just the outside of the building that is patrolled, even though the grimy windows prevent too much detail being made out.

 

Craft glances to Garo. "How are you at deception?" his metallic voice asks. "If we could convince them you are one of the occupiers, perhaps we could get past the outer patrol."

 

Garo replies, a light shrug to his shoulders, "I am a soldier of Blar. Diplomacy and deception are not our forte. Perhaps another is better suited?"

 

Daisy wiggles the toes of her bare feet, folding her hands on her stomach and listening to the others talk. For the moment, the Halfling is quite content to wait for direction.

 

"Perhaps," Garo glances at the small one, "This one is deceptive?"

 

Daisy grins, brightening. "I could draw them away from th' door!" She offers, though she doesn't get up just yet. That street must be -filthy- too.

 

"Aye, then we need to take care of the interior..." Garo taps at his chin, "...Hrm."

 

Craft looks down towards the Halfling. "And if they catch you?" he wonders, sizing the small, underfed thing up.

 

"They might eat me," says Daisy. "But I can always jump down a drain, y'know? But then they'd head back to the house, and you'd be dealing with the people inside, right? So maybe we should wait for the letter to get here, then head in after it?"

 

Daisy wiggles her toes.

 

        "Well, I was more thinking of a fire, a fight, or just a taunting shape that can outrun the hobgoblins and circle back around to meet up with the rest of us as we insert ourselves into the building," offers Faroud, before looking over at Craft, then to Daisy and Garo.

 

        There is only a moment’s pause and Faroud is looking at the back of the building. "Let us try to drop down from the roof and not alert those outside at all."

 

"I am not fast," Craft warns. "I think the Kobolds could fit down the drain as well," he remarks, watching the small Halfling.

 

        "I suppose we could try to hit the roof," Garo shrugs, "But getting up there may be difficult."

 

Daisy blinks. "Oh." She had not considered this.

 

Daisy says, "Well, what about a ladder?"

 

        "Too conspicuous. If we were going to use a ladder, we may as well just go straight in and destroy everything."

 

        Faroud looks at Craft, then nods slowly, considering. "Is there a stable, nearby? We shall let the horses loose and spook them, whatever horses remain in this city, then we shall try to sneak in through the back. The less conflict the better, I think," is offered.

Just then, another Kobold arrives, riding on the back of a very, very small horse- it almost looks like a Pygmy horse. He climbs off and ties the horse up outside, and then heads inside carrying a pack at his side.

 

"Perhaps we could spook that one from here," Craft muses, looking at the little horse.

 

"We'd better get that package," Daisy says, wide eyes watching the Kobold ride up. She rolls up and onto her feet, dusting off her clothes and looking up at the others.

 

        Faroud motions to the back of the building. "Very well, since ... the Lady has awarded our Patience," intones Faroud. "Get ready to go, I shall spook the horse."

 

Garo nods, "Aye, let's make this quick and get home before all the rats've been hunted clean."

 

GAME: Amir'a casts mage hand.

 

        As Faroud whispers in an airy tongue, a faint wind whirls past him, down the ally and towards the horse. The wind whirls about the hitching post, the reigns falling away to the ground, before the horse's mane, then tail are ruffled by the breeze. Suddenly there is a sound of a smack, and the flank of the horse ripples as muscles twitch with displeasure. The horse, itself, rears and whinnies, ready to take off in any direction available.

 

The horse does indeed rear up, and the Kobolds are moving to calm it immediately, but it's no good. One of them catches hold of the rings just in time for the horse to begin galloping off, dragging him to land face-first in a puddle of... well, let's just say that horses frequent this area. "YIP! GET THE HORSE! YIP!" One of the kobolds, one who actually has a helmet, screams, and a couple run after it, as well as the recently fallen one once he drags himself to his feet. This leaves two at the door- until the door comes open and the messenger, sans bag, is thrown back outside, tumbling down the steps. The hulking form of an ogre stands in the doorway, "You sort dis mess, you 'ere me? I dun wan' stoopid kobulds messin' up e'rythin'" He says about the fleeing horse, and then slams the door. There is a click as it locks.

 

Garo squints at the ogre. Well, this just got a hell of a lot more complicated, "How much blood do you reckon we need to bleed out of that beast? Perhaps it's better to deal with it in a more subtle manner?"

 

Daisy's brown eyes widen, and she grabs onto Garo's knee. "There's an OGRE!" she hisses in alarm. They are very big! And definitely more scary than kobolds.

 

        Garo grunts, levelling the falchion against his shoulder. "Then we must go and we must slay it. Or we must avoid it, but that may not be possible. At any rate, we should move soon, before the guards return.

 

"I was thinking of aiming higher," Craft comments, regarding Ogres. "I have fought them before," he shares. "We must remove the remaining kobolds quickly, before they can sound an alarm."

 

"Then let's go ahead and do that, before we run out of time, eh?" Garo looks to the others, then back at the house, "...Charge the door?"

 

Just then, there is a high-pitched squeal from one of the Kobolds, "OVER THERE! YIPYIP!" as he points towards the alleyway where the party talks.

 

===== Current Initiative Order =========

----------------------------------------                 

 21                  Craft

----------------------------------------

 20                  Daisy

----------------------------------------     

 13                  KobB1

----------------------------------------

 13                  KobB2

----------------------------------------

 11                  Garo

----------------------------------------  

 7                   Amir'a

----------------------------------------  

 3                   KobF

----------------------------------------           

========================================

 

GAME: Craft rolls melee+2: (18)+5+2: 25

GAME: Craft rolls 1d8+4.5: (2)+4.5: 6.5

Note: 6 damage to KobB1, leaving him on 4

 

"Well, that solves that problem," Craft says, reaching for his hammer, taking it in both hands and charging forward, getting a solid, clean hit on the nearest Kobold, putting his adamantine body between the kobolds and his companions.

 

GAME: Daisy rolls 1d20+6: (5)+6: 11

 

As Craft charges forward, Daisy reaches up and back and pulls a wee crossbow from her back that, wee as it is, is nonetheless rather huge in comparison to herself. She loads a bolt in and takes a shot that skitters wild.

 

GAME: Chiddle rolls 1d20+4: (1)+4: 5

 

"AIEEEEEEEEEEEEEEEEE! YOU HURT MY BUDDY!" The other Kobold with a falchion screams. The one with the helmet and heavier armour face palms. The littlest Kobold doesn't even notice Daisy's bolt whip past him as he charges the tin-man, and succeeds only in cleaving air with the sword.

 

GAME: Garo rolls melee: (19)+5: 24

GAME: Garo rolls 2d4 + 6: (5)+6: 11

Note: KobB2 Takes 11 damage, leaving him on -1

 

Garo roars with the voice of his ancestors, his Falchion raised high overhead. These little pukes seem to think that /ganging up/ is a valid tactic! WELL, we'll /see/ about that! The weapon is brought down in a fierce, vertical crescent, catching the smaller Kobold's shoulder and slicing cleanly down across its groin. Garo kicks one half of the Kobold away, the second half falls to the side.

 

GAME: Amir'a casts magic missile.

GAME: Amir'a rolls 2d4+2: (4)+2: 6

Note: KobB1 Takes 6 Damage, Leaving him on -2

 

        Faroud considers a moment, then tries to reach out to put a hand on the diminutive Halfling’s shoulder. "Stay here," he notes, before his right hand is twitching, words slipping from his lips, and a breeze draws up from behind the Veyshanti lad. The breeze finds its way to wrap around Faroud's arm, little snaps of static lighting the darkness, before Faroud holds open his palm, allowing two swirling orbs of arcane force loose to strike the second of the two kobolds who were engaging the War Golem in combat.

 

GAME: Chiddle rolls 1d20+3: (6)+3: 9

 

The remaining kobold pulls out a rather expensive looking compound bow, and takes aim at the Mage. He draws an arrow, and then fires- unfortunately, with both of his comrades falling, he is a little distracted and ends up hitting the wall next to her head, instead. The Kobold freezes for a second, and then eyes the rather large men that just slaughtered his allies... And then turns around and bangs on the door, "Lemme in lemme in!" he squeals.

 

There's a pause. A long, weighted pause. And then suddenly the door explodes- literally just bursts open, wood splinters flying everywhere. The Ogre emerges from the room, and then picks up the Kobold by the throat, "Stoopid Kobulds. Ne'er do anythin' right." he says, and then hurtles the Kobold aside, smashing him into a nearby post. He crumples.

 

===== Current Initiative Order =========

----------------------------------------                 

 21                  Craft

----------------------------------------

 20                  Daisy

----------------------------------------   

 15                  OGRE

----------------------------------------  

 11                  Garo

----------------------------------------  

 7                   Amir'a

----------------------------------------               

========================================

 

GAME: Craft rolls melee+2: (19)+5+2: 26

GAME: Craft rolls 1d8+4: (3)+4: 7

Note: Ogre has 22 HP Remaining

 

"I have hammers bigger than you," Craft announces to the first (and now only) of the raging Kobolds. Then, he proves his point by giving the Kobold a nice, up close view of his war hammer. One that he never sees, the orbs of arcane force killing him on the spot. Craft stops, hammer raised. Then he spots the arrow zipping past, followed by the splintering door. He lunges forward, bringing his hammer around, delivering another nice, clean hit to the Ogre, catching him right in the thick, flabby gut.

 

GAME: Daisy rolls 1d20+6: (13)+6: 19

GAME: Daisy rolls 1d3: (1): 1

GAME: Daisy rolls 1d6: (4): 4

Note: Ogre has 17 HP Remaining

 

Daisy lets out a shriek when the Ogre appears. "Holy shit!" And the skinny Halfling lets fly another bolt. It whizzes from the crossbow and sticks under the Ogre's arm, though the huge monster hardly seems to notice

 

GAME: Chiddle rolls 1d20+6: (1)+6: 7

 

The Ogre hefts his massive, nail-studded club (it looks like it was probably the joist from a house's roof at one point) into his hands, and then lets out a roar as he swings it towards Craft. He's a bit slow, though, and only manages to hit the door frame, smashing through it and sending a few bricks and mortar flying out from the wall in the process.

 

GAME: Garo rolls melee: (5)+5: 10

 

Garo charges right on ahead! No ruddy ogre is going to kill /his/ big ass robot buddy today! Unfortunately, he charges too hard, and his swing only ends up connecting with mortar.

 

GAME: Amir'a casts mage armour.

 

        Faroud sighs, dropping his hand to his side. "This will be ... messy," he notes with a frown, before the wind whips up again, whirling around the Veyshanti lad before settling into place protectively. "None the less, as the Lady wishes ... the Ogre's time has come," she murmurs, stepping forward. "Oh please, Patient Lady, let me be right on that...."

 

GAME: Craft rolls 1d20+11: (5)+11: 16

GAME: Chiddle rolls 1d20+8+4+4: (11)+8: 19

 

Craft looks at the damage to the wall and hooks his hammer around that club, attempting to retch it from his hands. The attempt is somewhat clumsier than intended, and the Ogre's strength keeps the weapon in his hands.

 

GAME: Daisy rolls 1d20+6: (5)+6: 11

GAME: Chiddle rolls 1d20+6: (9)+6: 15

GAME: Garo rolls melee: (6)+5: 11

 

The ogre lets out a mighty, bellowing laugh as bolts, hammers, swords and magic fly around. "Puny little creatures!" He yells, and thing rips the great club in both hands, swinging it back towards the tin man, this time he clatters against the metal but fails to cause any damage.

 

Daisy fires off another bolt, but it sticks in the wall next to the Ogre.

 

        Garo roars and swings! But the ogre's own movements causes his attack to go wide. This is really starting to get on the Hobgoblin's nerves...

 

GAME: Amir'a casts shocking grasp.

GAME: Amir'a rolls 1d20+3: (17)+3: 20

GAME: Amir'a rolls 3d6: (11): 11

Note: Ogre takes 11 damage, 6 remaining

 

        A deep breath is taken, and Faroud closes his eyes. "Lady, please, let me do what is right in thy eyes," he murmurs. Then dark eyes open and Faroud dances forward, a whirling dervish dancing on the wind as he manoeuvres into the fray. The wind whips up again, as light words drift breathlessly from Faroud's lips. The wind whirls around the Veyshan's left hand, static growing, crackling menacingly.

        Until ...

        Until Faroud's hand lunges forward, pressing to the Ogre's belly. Blue-white arcs of electricity spread from Faroud into the Ogre, leaving scorched marks along its path, causing the Ogre to howl in pain and anger.

        That can't be good.

 

GAME: Craft rolls melee: (16)+5: 21

GAME: Craft rolls 1d8+4: (3)+4: 7

 

Craft tightens his grip as the great club skitters across his metal hide. Right as the Ogre is howling in pain from the electric shock, Craft takes his opening, swinging upwards, catching the Ogre in the face, splattering blood as the hulking figure falls to the floor, floorboards protesting with the impact. He looks up towards the others. "Perhaps I should take the lead into the building proper."

 

Garo nods, grunting as he levels his falchion against his shoulder, "...It seems like a prudent plan. Hopefully, this was the worst of the guards."

 

"Let's see where they might have taken the messages, hm?" Garo examines the corpse of the Ogre. Maybe this brute took it?

 

        "I will head upstairs," offers Faroud, moving in to first glance at the map, then try to grab it and roll it up along the way towards the second level.

 

Craft looks towards the stares. "Perhaps you should accompany them," he says to Garo, then looks to Daisy, and the brute, seeing if anywhere looks like a particularly likely place to hide a message. Though he doubts this thing can read.

 

Garo nods and goes to follow after the squishy mage.

 

GAME: Garo rolls Reflex: (19)+3: 22

GAME: Amir'a rolls reflex: (11)+3: 14

 

Shaking, knees knocking, Daisy creeps into the building behind the others. But rather than go up, she heads over to the table and looks down at the scribbly map. Glancing over her shoulder, she goes and hops onto a chair and leans over to roll up the map and shove it into the slim bag on her back.

 

A couple of steps up the stairs, and 'Faroud' notices just a moment too late that he just stepped on a tripwire. Click. And a moment later, the door at the top of the stairs opens. Three or four cannon balls that had been suspended within the door fall loose, and they smash their way down the stairs, shredding the steps to pieces as they fall. Garo manages to avoid them, but one of them slams right into Faroud shin.

 

Garo weaves around the falling balls just in time to see the mage catch one in the shin. He winces, visibly. That has to hurt.

 

        Dark eyes widen, and as Faroud dives to get away from the heavy iron balls, one strikes the shin of the Veyshan. This elicits a high-pitched yelp, followed quickly by an 'oof' as the lad lands on his face on the ground. Slowly he points towards the back of the building. "Bet... trying ... to ... escape," he notes before whimpering. "Owww...."

 

Craft hears the cannonballs crashing down the stairwell, and looks to Daisy. "Through the back," he says, moving that way himself.

 

Garo grunts, "Take the mage. One of you stay behind with me, the others go check the back. I'll check the next floor. If we find nothing, we join up with the others."

 

He looks up the staircase. Is there anything to be worried about?

 

As the group continue to explore the ground floor, they find a room full of food (mostly rat jerky) and drinks (mostly cheap booze) The privy (and dear god it is disgusting) and an empty store room.

 

        Faroud limps around, wincing as he does so. "We..." he starts to say in a high-pitched voice before clearing his throat again. "We must hurry. Clear the upstairs. Then we will take what we can and try to follow out that back."

 

Thankfully there are no more traps upstairs, however, there IS a locked door that garo encounters soon enough.

 

Is there anything else of note besides the locked door? If not, I call the rogue up to see what can be done about this. Provided we have a rogue.

 

If not, that's what Garo's mighty falchion is for.

 

Craft opens the back door, sticking his head out into the alley beyond, checking for someone attempting to run off with a message.

 

 

    Daisy's ears perk. "Hrm?" And she's scrambling up the broken steps to see Garo and the door. Looking at it, she breaks into a cheery grin. "Okay! Scuse me!" And digs out a few lockpicks from her pockets and hair.

 

   Faroud is working his way ... SLOWLY up towards the others, wincing with every step of the injured leg. "I promise, Patient Lady, I will never assume your will again. Please, just not more canon balls?"

 

The lock gives with a click, and Daisy grins. "Hah!"

 

Time to take a look around, then. Let's see if there's anything interesting to pile into the packs and take home...

 

Craft slips back into the building. "The Kobolds are on their way back," he calls out to his companions upstairs, looking at the damaged steps. "Do you require assistance up there?" he wonders, not immediately trusting the steps with his heavy form.

 

Garo yells back downstairs, "There's a lot of stuff in here! We'll need help carrying it all home."

 

        Faroud sighs, and hobbles back down the half of stairs he climbed. "Go," is offered to Craft as the lad tries to grab the Jerky. "Hurry. I will hold them off as best as I can," he offers, before slipping next to the front door and waiting with scimitar drawn.

 

"Mister Garo! Hey! Hey Garo! Hey!" Daisy tugs and pulls at the box. "We want this, right? Right? Can we take this?" SCRAAAAAAPE! SCRAAAAAAAAAAAAAAAAAAAAPE!

 

"Yes, we can take that!" Garo grumbles as he scoops satchels and paperwork into a travelling pack. Just hurry and grab as much as you can so we can be off with it!"

 

Craft looks to Faroud for a moment, clapping their shoulder once. "Be careful," he tells the caster before moving, up the steps to grab anything to heavy for his companions.

 

Daisy starts stuffing paper, pencils, silverware and more paper into her clothes and bag till she begins to resemble the tiny, skinny lovechild of a scarecrow and a clerk gone over the edge.

 

        Dark eyes look up to Craft and the lad offers a nod. Then he turns his gaze sidelong to the door, before glancing up the stairs in a silent plead for speed.

 

Once everything, /EVERYTHING/ has been packed away, Garo leaves the strongbox to the Halfling and readies his falchion. Hopefully this all does not take very long.

 

"YIP YIP! WE GOT IT!" Comes a voice in the distance, and then, "Why are you lying down! Everyone is lying down! Stupids. What if baddies come! YIP!" it is followed by. Seems the Kobolds are nearly here.

 

"Mister Craft!" Oh god yes she -did- finnagle everyone's names, and assumed some genders. Daisy scrapes the strongbox along noisily, splintering the floor a little and turning red in the face. "Will you carry this? Only I can't run away very well if I'm dragging it you know and maybe while they were setting up the cannonball trap they put the papers in here and it would be a terrible shame if we left it behind so could you carry it please?"

 

Craft looks down at the Halfling, reaching for the strong box. He considers its weight for a moment, then the rogue. "Everyone out the back," he instructs, voice pitched to carry, but hopefully not reaching the Kobolds. "Smallest first." War hammer in one hand, strong box in the other, he heads down the stairs. Perhaps the key happens to be Kobold-skull shaped.

 

Garo nods, chasing after the Halfling as the escape is made. Time to get the hell out before things go bad.

 

The group manage to pile out the back entrance and make their way off and around the corner before the remaining Kobolds are upon them. They eventually find a way back into the sewers and, from there, they make their way back to resistance HQ.

 

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