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PRP: Zombears

Page history last edited by aptom203 14 years, 5 months ago

Teena: Level 2 Fighter, HP 19, AC 19(21), Touch 15, FF 13(15), Init +5.

Ylva: Level 2 HP: 19, AC 18, Touch 14, FF 14

Tirik: lvl2, 22 HP, AC 18, FF 13, Touch 15

Hekton: Fighter 2/HP 25/AC 24/Touch 11/Flat Foot 23.

APL: 2

 

Encounter 1: Zombie Bear Cub (4HD)

CR: 2

Encounter 2: Zombie Bear (10HD)

CR: 3.5

 

 

While perusing the contracts available to you, you come across one that interests you. Or perhaps you saw the pretty pictures on the poster. Either way- there's a job going, and the pay is decent but there is to be some danger. However you heard about it, the information directs you to a hamlet in Alexandros, some miles from the nearest skyport, and a good day and a half's travel from Alexandria itself. Your transport is a rickety old airship whos idea of seating are crates, and idea of a head is a pot you empty over the side. Ah, the glamorous life of an adventurer.

Rather than panic over the state of the Airship, Teena is down in the boiler room with the Engineer, discussing the wonderful old bird's quirks and designs. She seems to have no problem with the fact that the thing could blow up at any time.

Tirik wanders the ship in a state of fasination, sticking his nose into just about everything, occasionally literally. While spry to get out of the way, the halfling does have a habit of being underfoot until distracted by something else.... which thankfully tends to happen rather quickly.

Hekton stands right between two of the chimneys, bracing on the metal plates between them. He doesn't trust the ship to hold his weight anywhere else. He seems to be asleep, somehow. Perhaps he's just standing there. Who can tell with a War Golem?

Ylva paces back and forth. She's obviously never been on an airship before, and the experience is worrying her a measure. Every now and then she approaches the side but does not dare look over. Eventually, her meandering settles her more toward the centre of the deck where she doesn't have to worry about seeing how far away the ground is.

 

The airship finally draws near to the location of the hamlet, shuddering and lurching as it nears the ground. Finally, with much kicking and swearing, the landing gear deploys and the thing lands with a dull thump. Definitely not the most graceful bird. When the group disembark, they'll be greeted by a tall, skinny, balding human man wearing slightly better clothes than one would expect of a peasent in a tiny village like that. "You're the adventurers?" he enquires.

The Goblin with the rifle twice her height looks at 'Riffraff' then at the Warforged and two savages. "I wonder what gave us away." She flashes the man a big toothy smile.

Hekton nods his large head, impassively, the massive shield on his arm probably heavier than the man in front of them. "Yes, are. Are the man with the job?"

Tirik pats the ground when he disembarks, apparently pleased to be back on familiar turf again. Glancing at the odd human without real intrest, he shrugs.

Ylva breathes more easily once on solid ground. She takes a while to steady herself before approaching the man asking for adventurers. "That's us. Um, what are we supposed to be doing out here?"

 

"It's terrible!" The man declares. "There's... something out in the woods. It's killed some of the cattle, and it attacked a malitiaman!" he declares then, "You have to kill it, whatever it is!"

"Something? That's very specific, now isn't it?" She chews her lower lip, "Can we speak with this Militia Man before we head out?"

Tirik grins, apparently liking this sort of job. Stepping up to the well dressed man, Tirik peers up at him expectantly.

The man nods his head, "He's... well, he's recovering. But he was quite badly wounded. Hole right through him. Bless the gods the local Druid was able to save him. His wife is due with a baby any day now." He informs them, and then leads the way to the man's house, kncocks on the door. "It's those mosnter slayers the guild sent. They want o speak with Barrik." he calls in. A few moments later, they are lead isnide by a heavily pregnant woman, and to a bedroll by the fire where the man has pushed himself into sitting position.

"Hello," says Ylva, once they are indoors. She speaks softly, with caution in her voice. Not feeling up to the task of communication, she looks to the other adventurers expectantly.

Teena takes off her helmet, suddenly respectful in the presense of someone who's been injured in the line of duty. "Hello Mr. Barrik. I am sorry to hear for your injuries and glad that you have survived. I was hoping that we might be able to get some sort of description of the beast that attacked you."

Tirik is ever so much the conversationalist. Grinning cheerfully at the expecting wife, he slips up to the bedroll, peering curiously at the wound.

the man frowns. "I didn't get a good look at it, 'fore it tore me open proper. Guts all over the place, I swear." his wife goes pale. "But if I hadta guess, it were a bear. But not like any bear I ever seen before. Easily tall as two men. Two human men, at that." he adds, since he's speaking to a goblin. "an' it weren't natral, like. Was all skin and bones, had all sort of arrows and axes sticking out of it too."

Tirik blinks at the description, brow furrowed in puzzlement as he glances to the others.

The goblin shakes her head, "Sounds like something that's been tainted. We definately need to deal with this quickly." She pats the man's hand, then smiles to his wife, "You look after him dear. And we'll deal with this problem." She settles her cap back on as she steps to the door, "Unless you guys can think of something else?"

Tirik frowns thoughtfully, and shrugs, glancing around before shaking is head.

 

Ylva looks worried at the description, and is happy to leave the house once the others do. "I don't like the sounds of this. I can hunt animals... but I fear this sounds too far removed from my area of knowledge."

 

Teena nods, "Well, I don't know any great rituals. But it sounds like something we need to keep hitting till it stops moving, then probably chop up and burn." She gives a wry smile, "At least that's what all the stories say about demons or undead."

Tirik nods enthuastically at the suggestion of burning.

The apparent mayow points out, "The woods ar ejust out of the village, that way. We've feared to send our hunters out, since."

 

Ylva shuffles her feet. "I guess I have to track it down now." She's not liking it, but it has to be done so off she goes in the pointed direction. "Something like that's got to leave some kind of trail."

 

GAME: Ylva rolls survival: (8)+8: 16

You paged Ylva with 'You find a track very easily. There's torn fur, broken branches, disturbed earth. Everything about the track seems to indicate two things. One, there is more than one creature, and two, it is not moving as it naturally would.'

 

Ylva crouches down at some tracks. "It's a large thing." She moves a bit further, lifting up scraps of fur. "And..." She stops, glancing about with visible trepidation. "Um, there's more than one. Something's not right. It's no natural animal."

 

Hekton clomps along, not bothing to look at the tracks, because he knows he won't make any sense of them. "Why don't we just call out to it? Surely such a predator will come investigate?" Clomp, clank, clomp, clank.

"Great, I hope there's on a few and not a propper pack." She begins to load up her rifle, checking the straps and adjusting her helmet so the earpiece nearest the gun will muffle the sound of the shot.

Tirik follows along after Ylva, for once keeping out of the way of his own violation. At her statement, he nods absently, perhaps unconcerned. But he does double-check his blades will clear swiftly.

The group, with Ylva leading, follow along for a while. Eventually, though, they come to a clearing. They can see, in the clearing. There's a hulking great animal, fur rotting and matted with blood, crossbow bolts, axes, swords, arrows, broken spears all sticking out of it's back like a porcupine. And a second, slightly smaller creature, similarly rotting. They appear to be busy tearing... something apart. Might have been a horse, at one point. But now, they're not even eating it. Just ripping it to bits and scattering the bloody mess around.

Ylva stares, aghast. "Zombies. Why is it always zombies?"

 

Ylva rolls initiative: Roll: 12 + Bonus: 4 = Total: 16

Teena rolls initiative: Roll: 2 + Bonus: 5 = Total: 7

Tirik shrugs, and steps forward. Living, undead, he'll put it back in the grave.

Tirik rolls initiative: Roll: 10 + Bonus: 9 = Total: 19

You roll initiative for Zombear: Roll: 6 + Bonus: -2 = Total: 4

Hekton rolls initiative: Roll: 10 + Bonus: 1 = Total: 11

===== Current Initiative Order =========

----------------------------------------                    

 19                  Tirik

----------------------------------------  

 16                  Ylva

----------------------------------------    

 11                  Hekton

----------------------------------------   

 7                   Teena

----------------------------------------  

 4                   Zombear

----------------------------------------             

========================================

GAME: Tirik rolls weapon4: (14)+8: 22

GAME: Tirik rolls 1d4+2: (1)+2: 3

Tirik doesn't hesitate, but swiftly steps foreward, pulling a bright yellow ball from his pouch. Just clear of the bushes in the way, the halfling gives a throw, the skipball thumping off the larger beasts shoulder with an audible thwack. As the ball bounces back in his general direction, Tirik makes a mental note of where it lands, ready to pick it up again later.

 

Ylva holds her swords ready, and seeing Tirik advance she shifts up next to him and prepares herself should the horrible thing advance on them. "I don't like the look of this."

GAME: Teena rolls 1d20+7: (4)+7: 11

GAME: Teena rolls 2d8: (12): 12

Clank, Clank, Clank. Hekton marches up, shield on guard, longsword moving into his hand almost like magic. He takes up position next to the other two, getting ready to take the thing out.

The goblin girl lines up her rifle on one shoulder, sighting down the side of the barrel. As she pulls the trigger she's distracted by something, but the shot manages to strike the side of the beast anyway. She's glad to see the bullet seem to do /something/ even as she starts to reload.

<OOC> Chiddle says, "It advances towards Teena, Hekton and Ylva get attacks of opportunity."

GAME: Hekton rolls weapon3: (13)+6: 19

GAME: Hekton rolls 1d8+4: (5)+4: 9

Hekton is ready when the thing makes its move, and his sword comes whistling down to strike deep into the thing's hide. He twists, pulling out, getting ready for another attack as soon as he gets an opening.

GAME: Ylva rolls 1d20+8: (8)+8: 16

GAME: Ylva rolls 1d6+2: (3)+2: 5

GAME: Ylva rolls 1d20+8: (6)+8: 14

GAME: Ylva rolls 1d6+2: (4)+2: 6

GAME: Hekton rolls weapon3: (18)+6: 24

GAME: Hekton rolls 1d8+4: (3)+4: 7

Ready for the horrible thing's approach, Ylva strikes out quickly, plunging the sword into its rotting flesh twice. "Bleagh," she exclaims.

The smaller of the two creatures moves away, not particularly quickly, but under the cover of the larget, which begins lumbering towards the group, roaring and growling and trailing spittle and bits of horse. It's moving straight towards Teena, thanks to her bullet angering it. But the wall of people block it's path, stabbing it and slashing at it.

Hekton flicks out his sword again, cutting the thing behind the 'head', scoring it but probably not even slowing it down. In fact, the thing might not even notice the attack, if it is indeed dead.

GAME: Tirik rolls weapon1+2-2: (10)+6+2+-2: 16

GAME: Tirik rolls weapon2+2-2: (15)+6+2+-2: 21

GAME: Tirik rolls 1d3+4: (2)+4: 6

GAME: Tirik rolls 1d3+2: (1)+2: 3

GAME: Ylva rolls 1d20+6: (20)+6: 26

GAME: Ylva rolls 1d20+6: (4)+6: 10

GAME: Ylva rolls 1d6+2: (1)+2: 3

As the beast lumbers by, Tirik begins to giggle. Drawing the hooked blades from his belt, he begins to laugh. And as the halfling throws himself at the undead beast, his blades sinking into it's flesh, he's up to full blown cackeling, a manic grin upon his face.

Ylva drives her flashing blades toward the beast and... kinda pokes it a bit.

GAME: Hekton rolls weapon3: (5)+6: 11

GAME: Hekton rolls 1d8+4: (5)+4: 9

GAME: Teena rolls 1d20+7: (15)+7: 22

GAME: Teena rolls 2d8: (12): 12

Hekton whirls around and stabs the creature yet again, wounding it even further. However, he seems pulled off-balance by his shield, because he drops it to the ground with a *Clang!*

GAME: Chiddle rolls 1d3: (1): 1

The goblin is much more calm and less distracted. As soon as the rifle is reloaded, it's settled back on the small shoulder and realigned. The second shot is good enough, even with people in the way, the new bullet smashing bone and tearing ligament.

GAME: Chiddle rolls 1d20+5: (8)+5: 13

The bear lunges out, atempting to violently gore Tirik with it's massive claws. Unfortunately for it, and fortunatly for Tirik, the little halfling is too quick and the bear ends up simply swping a sapling... snapping it in half in the process. Blood and puss is oozing from its various cuts and wounds, bits of flesh falling to the ground under the relentless assault from the adventurers.

GAME: Tirik rolls weapon1+2-2: (6)+6+2+-2: 12

GAME: Tirik rolls weapon2+2-2: (16)+6+2+-2: 22

GAME: Tirik rolls 1d3+4: (1)+4: 5

GAME: Tirik rolls 1d3+2: (1)+2: 3

Tirik ducks and weaves around the lumbering attack, still laughting wildly. Ducking behind the beast, Tirik leaps on it's back, useing a blade to brace himself as he climbs higher, stabbing his other blade into the base of the monsters neck and rideing the corpse down to the ground with a delighted squeel.

 

Ylva wipes her blades off in the grass and turns back to look at the thing. "What could have caused this? And why can't there ever be normal animals? I'm good at fighting animals, not monsters like this." She shakes her head.

 

Teena looks over the beast and into the woods where baby bear went, "Do you think we'll be able to track and catch the other monster?" She reloads again, looking towards the bushes.

Tirik continues to laugh for a moment longer, rolling off the beast and laying in the grass, winding down thru another fit of giggle before ending with a tired sigh. He lays still a moment before climbing to his feet, wipeing his blades in the grass before putting them away and going to look for his ball.

Hekton flicks his blade to remove the blood from it, and flips it back into its sheath on his back. Bending slightly at the waist, he picks up his shield and clamps it back onto his arm. He also turns all looks towards where the other creature went. "The smaller creature will either become a threat or won't. If becomes threat, kill. If not, don't." Simple logic.

 

"I didn't see where it went," says Ylva. "I'm not sure what to do now. We killed the bigger one. Maybe... we should just report in. I can't think what else to do."

Teena frowns slightly, "These aren't normal creatures. It's not likely to remain 'not a trouble' if we just ignore the problem."

Tirik nods at Teena, putting his skipball back into his pouch. "Tomarrow's problem. Not today's."

Tirik got his gore and mayhem for the day, is ready for a nap. He peers around absently, not quite certain which way the village lies, let alone where the smaller beast went.

The goblin seems less happy about the entire situation, but since her fellow adventurers seem disinclined to follow and deal with the secondary threat, she can't force them.

GAME: Ylva rolls survival: (8)+8: 16

Hekton frowns at Teena, thoughtfully. "Are right. Will not remain just a problem. Shall deal with now." His sword springs into his hand as he looks around for where it might have gone.

You paged Ylva with 'The trail is harder to pick up than the last, since the bear is traveling alone, but it's still clumsy and leaves a trail.'

"I have found the trail," says Ylva, having second thoughts about leaving this be. "We best deal with it in case it has the ability to make more of its kind."

Tirik looks over the larger corpse a moment. Maybe one of those other weapons stuck in it would fit him? ....nah. Heading over towards where Ylva indicates, he nods. "Solve tomarrow's problem's today, then take a vacation."

Nods slightly, only paying the vaguest attention to the examination of the corpse's panapoly, "Does anyone have any alchemist fire? And my large metal friend, could you at least behead the creature?" She's pulling out several packets of gunpowder.

Hekton nods, heavily, and puts his longsword away, dropping the shield again. Taking up his axe, he hefts it above his head and brings it whooshing down to cleave the beast's head from its body. Wipe, sheathe, done. "Not a problem."

The group head after the smaller creature whcih had fled while tey slew it's 'big brother' and they don't get far before they catch up with it. It's not particularly fast or clever, after all. It's about 60' ahead, currently just lumbering away.

Tirik does give a whistle of apperication at the beheading effort. Not his sort of thing usually, but impressive, none the less.

GAME: Hekton rolls 2d12+12: (19)+12: 31

GAME: Hekton rolls 1d12+6: (2)+6: 8

GAME: Hekton rolls 31+8: (11)+31+8: 50

Ylva rolls initiative: Roll: 17 + Bonus: 4 = Total: 21

Tirik rolls initiative: Roll: 20 + Bonus: 9 = Total: 29

Teena rolls initiative: Roll: 20 + Bonus: 5 = Total: 25

You roll initiative for ZombearLite: Roll: 20 + Bonus: -2 = Total: 18

===== Current Initiative Order =========

----------------------------------------          

 29                  Tirik

----------------------------------------   

 25                  Teena

----------------------------------------   

 21                  Ylva

----------------------------------------  

 18                  ZombearLite

----------------------------------------   

 14                  Hekton

----------------------------------------                       

========================================

GAME: Teena rolls 1d20+7: (14)+7: 21

GAME: Teena rolls 2d8: (5): 5

Tirik never has been one to wait. Upon spying the smaller beasty, the halfling hurries foreward, ready to engage in battle once more.

The goblin is quick with the rifle, and her shot is solid, but manage to deflect off a bone without doing much damage. Hopefully it will at least get the attention of the creature and bring it back tot he fray.

Once more, Ylva is standing ready to oppose the thing's approach. It worked well enough last time, and she ends up standing beside Tirik.

GAME: Tirik rolls weapon1-2: (15)+6+-2: 19

GAME: Tirik rolls weapon2-2: (15)+6+-2: 19

GAME: Tirik rolls 1d3+2: (2)+2: 4

GAME: Tirik rolls 1d3+1: (2)+1: 3

Hekton notes the thing, but you wouldn't be able to tell that by looking at him, since his pace doesn't change. The only thing he does is draw his longsword, readying it.

GAME: Teena rolls 1d20+7: (11)+7: 18

GAME: Teena rolls 2d8: (5): 5

Tirik hurries foreward, drawing his blades once more. Turning swiftly, his blades flash, scoreing a pair of slices into the undead flesh.

After quick reload, the goblin riflegirl fires again. Another shot, another grazing hit that does no perceptable damage to the undead beasty.

GAME: Ylva rolls 1d20+2: (11)+2: 13

GAME: Ylva rolls 1d6+2: (5)+2: 7

GAME: Chiddle rolls 1d20+6: (14)+6: 20

GAME: Chiddle rolls 1d6+7: (5)+7: 12

This other bear lets out oa howl of rage as he is stopped, and turns, snapping a claw out towards Tirik to give him a wound that matched the guy they spoke to earlier.

GAME: Hekton rolls weapon3+2: (3)+6+2: 11

GAME: Tirik rolls weapon1-2: (7)+6+-2: 11

GAME: Tirik rolls weapon2-2: (14)+6+-2: 18

Hekton notes the thing, and nods. He unbuckles his shield, dropping it to the ground with a heavy thump. At the same time, he lets go of his longsword, which falls on top of the shield. Then, he reaches back and draws the gigantic axe, settling it in his hands.

GAME: Tirik rolls 1d3+2: (2)+2: 4

GAME: Tirik rolls 1d3+1: (1)+1: 2

Tirik isn't laughing anymore, but is still up and fighting. Fairly well, actaully, for someone with chunks of flesh torn assunder. Once again his blades flash, and another set of wounds appear in the monsters flesh.

GAME: Teena rolls 1d20+3: (2)+3: 5

GAME: Ylva rolls 1d20+6: (7)+6: 13

GAME: Ylva rolls 1d20+6: (19)+6: 25

GAME: Ylva rolls 1d6+2: (1)+2: 3

GAME: Ylva rolls 1d6+1: (6)+1: 7

The next shot after reloading goes completely wide on the beast, probably because she was trying to avoid hitting this huge metal back in the way.

 

Again, Ylva does all she can in assaulting the undead thing. Sadly, stabbity swords don't fare so well against a thing that doesn't need its organs. Poke, poke. Oh well.

 

And the creature lets out somewhat of a gargle as it's finally felled once and for all, collapsing to the ground, and almost squishing Tirik. Hopefully, that was the last of them and you can all head home for your payday.

Tirik mutters quietly, eyeing the fallen beast a moment before cleaning his blades once more. He pokes gingerly at his wounds, grabbing a few strips of cloth to hold things in place until he can get to

Teena: Level 2 Fighter, HP 19, AC 19(21), Touch 15, FF 13(15), Init +5.

Ylva: Level 2 HP: 19, AC 18, Touch 14, FF 14

Tirik: lvl2, 22 HP, AC 18, FF 13, Touch 15

Hekton: Fighter 2/HP 25/AC 24/Touch 11/Flat Foot 23.

APL: 2

 

Encounter 1: Zombie Bear Cub (4HD)

CR: 2

Encounter 2: Zombie Bear (10HD)

CR: 3.5

 

 

While perusing the contracts available to you, you come across one that interests you. Or perhaps you saw the pretty pictures on the poster. Either way- there's a job going, and the pay is decent but there is to be some danger. However you heard about it, the information directs you to a hamlet in Alexandros, some miles from the nearest skyport, and a good day and a half's travel from Alexandria itself. Your transport is a rickety old airship whos idea of seating are crates, and idea of a head is a pot you empty over the side. Ah, the glamorous life of an adventurer.

Rather than panic over the state of the Airship, Teena is down in the boiler room with the Engineer, discussing the wonderful old bird's quirks and designs. She seems to have no problem with the fact that the thing could blow up at any time.

Tirik wanders the ship in a state of fasination, sticking his nose into just about everything, occasionally literally. While spry to get out of the way, the halfling does have a habit of being underfoot until distracted by something else.... which thankfully tends to happen rather quickly.

Hekton stands right between two of the chimneys, bracing on the metal plates between them. He doesn't trust the ship to hold his weight anywhere else. He seems to be asleep, somehow. Perhaps he's just standing there. Who can tell with a War Golem?

Ylva paces back and forth. She's obviously never been on an airship before, and the experience is worrying her a measure. Every now and then she approaches the side but does not dare look over. Eventually, her meandering settles her more toward the centre of the deck where she doesn't have to worry about seeing how far away the ground is.

 

The airship finally draws near to the location of the hamlet, shuddering and lurching as it nears the ground. Finally, with much kicking and swearing, the landing gear deploys and the thing lands with a dull thump. Definitely not the most graceful bird. When the group disembark, they'll be greeted by a tall, skinny, balding human man wearing slightly better clothes than one would expect of a peasent in a tiny village like that. "You're the adventurers?" he enquires.

The Goblin with the rifle twice her height looks at 'Riffraff' then at the Warforged and two savages. "I wonder what gave us away." She flashes the man a big toothy smile.

Hekton nods his large head, impassively, the massive shield on his arm probably heavier than the man in front of them. "Yes, are. Are the man with the job?"

Tirik pats the ground when he disembarks, apparently pleased to be back on familiar turf again. Glancing at the odd human without real intrest, he shrugs.

Ylva breathes more easily once on solid ground. She takes a while to steady herself before approaching the man asking for adventurers. "That's us. Um, what are we supposed to be doing out here?"

 

"It's terrible!" The man declares. "There's... something out in the woods. It's killed some of the cattle, and it attacked a malitiaman!" he declares then, "You have to kill it, whatever it is!"

"Something? That's very specific, now isn't it?" She chews her lower lip, "Can we speak with this Militia Man before we head out?"

Tirik grins, apparently liking this sort of job. Stepping up to the well dressed man, Tirik peers up at him expectantly.

The man nods his head, "He's... well, he's recovering. But he was quite badly wounded. Hole right through him. Bless the gods the local Druid was able to save him. His wife is due with a baby any day now." He informs them, and then leads the way to the man's house, kncocks on the door. "It's those mosnter slayers the guild sent. They want o speak with Barrik." he calls in. A few moments later, they are lead isnide by a heavily pregnant woman, and to a bedroll by the fire where the man has pushed himself into sitting position.

"Hello," says Ylva, once they are indoors. She speaks softly, with caution in her voice. Not feeling up to the task of communication, she looks to the other adventurers expectantly.

Teena takes off her helmet, suddenly respectful in the presense of someone who's been injured in the line of duty. "Hello Mr. Barrik. I am sorry to hear for your injuries and glad that you have survived. I was hoping that we might be able to get some sort of description of the beast that attacked you."

Tirik is ever so much the conversationalist. Grinning cheerfully at the expecting wife, he slips up to the bedroll, peering curiously at the wound.

the man frowns. "I didn't get a good look at it, 'fore it tore me open proper. Guts all over the place, I swear." his wife goes pale. "But if I hadta guess, it were a bear. But not like any bear I ever seen before. Easily tall as two men. Two human men, at that." he adds, since he's speaking to a goblin. "an' it weren't natral, like. Was all skin and bones, had all sort of arrows and axes sticking out of it too."

Tirik blinks at the description, brow furrowed in puzzlement as he glances to the others.

The goblin shakes her head, "Sounds like something that's been tainted. We definately need to deal with this quickly." She pats the man's hand, then smiles to his wife, "You look after him dear. And we'll deal with this problem." She settles her cap back on as she steps to the door, "Unless you guys can think of something else?"

Tirik frowns thoughtfully, and shrugs, glancing around before shaking is head.

 

Ylva looks worried at the description, and is happy to leave the house once the others do. "I don't like the sounds of this. I can hunt animals... but I fear this sounds too far removed from my area of knowledge."

 

Teena nods, "Well, I don't know any great rituals. But it sounds like something we need to keep hitting till it stops moving, then probably chop up and burn." She gives a wry smile, "At least that's what all the stories say about demons or undead."

Tirik nods enthuastically at the suggestion of burning.

The apparent mayow points out, "The woods ar ejust out of the village, that way. We've feared to send our hunters out, since."

 

Ylva shuffles her feet. "I guess I have to track it down now." She's not liking it, but it has to be done so off she goes in the pointed direction. "Something like that's got to leave some kind of trail."

 

GAME: Ylva rolls survival: (8)+8: 16

You paged Ylva with 'You find a track very easily. There's torn fur, broken branches, disturbed earth. Everything about the track seems to indicate two things. One, there is more than one creature, and two, it is not moving as it naturally would.'

 

Ylva crouches down at some tracks. "It's a large thing." She moves a bit further, lifting up scraps of fur. "And..." She stops, glancing about with visible trepidation. "Um, there's more than one. Something's not right. It's no natural animal."

 

Hekton clomps along, not bothing to look at the tracks, because he knows he won't make any sense of them. "Why don't we just call out to it? Surely such a predator will come investigate?" Clomp, clank, clomp, clank.

"Great, I hope there's on a few and not a propper pack." She begins to load up her rifle, checking the straps and adjusting her helmet so the earpiece nearest the gun will muffle the sound of the shot.

Tirik follows along after Ylva, for once keeping out of the way of his own violation. At her statement, he nods absently, perhaps unconcerned. But he does double-check his blades will clear swiftly.

The group, with Ylva leading, follow along for a while. Eventually, though, they come to a clearing. They can see, in the clearing. There's a hulking great animal, fur rotting and matted with blood, crossbow bolts, axes, swords, arrows, broken spears all sticking out of it's back like a porcupine. And a second, slightly smaller creature, similarly rotting. They appear to be busy tearing... something apart. Might have been a horse, at one point. But now, they're not even eating it. Just ripping it to bits and scattering the bloody mess around.

Ylva stares, aghast. "Zombies. Why is it always zombies?"

 

Ylva rolls initiative: Roll: 12 + Bonus: 4 = Total: 16

Teena rolls initiative: Roll: 2 + Bonus: 5 = Total: 7

Tirik shrugs, and steps forward. Living, undead, he'll put it back in the grave.

Tirik rolls initiative: Roll: 10 + Bonus: 9 = Total: 19

You roll initiative for Zombear: Roll: 6 + Bonus: -2 = Total: 4

Hekton rolls initiative: Roll: 10 + Bonus: 1 = Total: 11

===== Current Initiative Order =========

----------------------------------------                    

 19                  Tirik

----------------------------------------  

 16                  Ylva

----------------------------------------    

 11                  Hekton

----------------------------------------   

 7                   Teena

----------------------------------------  

 4                   Zombear

----------------------------------------             

========================================

GAME: Tirik rolls weapon4: (14)+8: 22

GAME: Tirik rolls 1d4+2: (1)+2: 3

Tirik doesn't hesitate, but swiftly steps foreward, pulling a bright yellow ball from his pouch. Just clear of the bushes in the way, the halfling gives a throw, the skipball thumping off the larger beasts shoulder with an audible thwack. As the ball bounces back in his general direction, Tirik makes a mental note of where it lands, ready to pick it up again later.

 

Ylva holds her swords ready, and seeing Tirik advance she shifts up next to him and prepares herself should the horrible thing advance on them. "I don't like the look of this."

GAME: Teena rolls 1d20+7: (4)+7: 11

GAME: Teena rolls 2d8: (12): 12

Clank, Clank, Clank. Hekton marches up, shield on guard, longsword moving into his hand almost like magic. He takes up position next to the other two, getting ready to take the thing out.

The goblin girl lines up her rifle on one shoulder, sighting down the side of the barrel. As she pulls the trigger she's distracted by something, but the shot manages to strike the side of the beast anyway. She's glad to see the bullet seem to do /something/ even as she starts to reload.

<OOC> Chiddle says, "It advances towards Teena, Hekton and Ylva get attacks of opportunity."

GAME: Hekton rolls weapon3: (13)+6: 19

GAME: Hekton rolls 1d8+4: (5)+4: 9

Hekton is ready when the thing makes its move, and his sword comes whistling down to strike deep into the thing's hide. He twists, pulling out, getting ready for another attack as soon as he gets an opening.

GAME: Ylva rolls 1d20+8: (8)+8: 16

GAME: Ylva rolls 1d6+2: (3)+2: 5

GAME: Ylva rolls 1d20+8: (6)+8: 14

GAME: Ylva rolls 1d6+2: (4)+2: 6

GAME: Hekton rolls weapon3: (18)+6: 24

GAME: Hekton rolls 1d8+4: (3)+4: 7

Ready for the horrible thing's approach, Ylva strikes out quickly, plunging the sword into its rotting flesh twice. "Bleagh," she exclaims.

The smaller of the two creatures moves away, not particularly quickly, but under the cover of the larget, which begins lumbering towards the group, roaring and growling and trailing spittle and bits of horse. It's moving straight towards Teena, thanks to her bullet angering it. But the wall of people block it's path, stabbing it and slashing at it.

Hekton flicks out his sword again, cutting the thing behind the 'head', scoring it but probably not even slowing it down. In fact, the thing might not even notice the attack, if it is indeed dead.

GAME: Tirik rolls weapon1+2-2: (10)+6+2+-2: 16

GAME: Tirik rolls weapon2+2-2: (15)+6+2+-2: 21

GAME: Tirik rolls 1d3+4: (2)+4: 6

GAME: Tirik rolls 1d3+2: (1)+2: 3

GAME: Ylva rolls 1d20+6: (20)+6: 26

GAME: Ylva rolls 1d20+6: (4)+6: 10

GAME: Ylva rolls 1d6+2: (1)+2: 3

As the beast lumbers by, Tirik begins to giggle. Drawing the hooked blades from his belt, he begins to laugh. And as the halfling throws himself at the undead beast, his blades sinking into it's flesh, he's up to full blown cackeling, a manic grin upon his face.

Ylva drives her flashing blades toward the beast and... kinda pokes it a bit.

GAME: Hekton rolls weapon3: (5)+6: 11

GAME: Hekton rolls 1d8+4: (5)+4: 9

GAME: Teena rolls 1d20+7: (15)+7: 22

GAME: Teena rolls 2d8: (12): 12

Hekton whirls around and stabs the creature yet again, wounding it even further. However, he seems pulled off-balance by his shield, because he drops it to the ground with a *Clang!*

GAME: Chiddle rolls 1d3: (1): 1

The goblin is much more calm and less distracted. As soon as the rifle is reloaded, it's settled back on the small shoulder and realigned. The second shot is good enough, even with people in the way, the new bullet smashing bone and tearing ligament.

GAME: Chiddle rolls 1d20+5: (8)+5: 13

The bear lunges out, atempting to violently gore Tirik with it's massive claws. Unfortunately for it, and fortunatly for Tirik, the little halfling is too quick and the bear ends up simply swping a sapling... snapping it in half in the process. Blood and puss is oozing from its various cuts and wounds, bits of flesh falling to the ground under the relentless assault from the adventurers.

GAME: Tirik rolls weapon1+2-2: (6)+6+2+-2: 12

GAME: Tirik rolls weapon2+2-2: (16)+6+2+-2: 22

GAME: Tirik rolls 1d3+4: (1)+4: 5

GAME: Tirik rolls 1d3+2: (1)+2: 3

Tirik ducks and weaves around the lumbering attack, still laughting wildly. Ducking behind the beast, Tirik leaps on it's back, useing a blade to brace himself as he climbs higher, stabbing his other blade into the base of the monsters neck and rideing the corpse down to the ground with a delighted squeel.

 

Ylva wipes her blades off in the grass and turns back to look at the thing. "What could have caused this? And why can't there ever be normal animals? I'm good at fighting animals, not monsters like this." She shakes her head.

 

Teena looks over the beast and into the woods where baby bear went, "Do you think we'll be able to track and catch the other monster?" She reloads again, looking towards the bushes.

Tirik continues to laugh for a moment longer, rolling off the beast and laying in the grass, winding down thru another fit of giggle before ending with a tired sigh. He lays still a moment before climbing to his feet, wipeing his blades in the grass before putting them away and going to look for his ball.

Hekton flicks his blade to remove the blood from it, and flips it back into its sheath on his back. Bending slightly at the waist, he picks up his shield and clamps it back onto his arm. He also turns all looks towards where the other creature went. "The smaller creature will either become a threat or won't. If becomes threat, kill. If not, don't." Simple logic.

 

"I didn't see where it went," says Ylva. "I'm not sure what to do now. We killed the bigger one. Maybe... we should just report in. I can't think what else to do."

Teena frowns slightly, "These aren't normal creatures. It's not likely to remain 'not a trouble' if we just ignore the problem."

Tirik nods at Teena, putting his skipball back into his pouch. "Tomarrow's problem. Not today's."

Tirik got his gore and mayhem for the day, is ready for a nap. He peers around absently, not quite certain which way the village lies, let alone where the smaller beast went.

The goblin seems less happy about the entire situation, but since her fellow adventurers seem disinclined to follow and deal with the secondary threat, she can't force them.

GAME: Ylva rolls survival: (8)+8: 16

Hekton frowns at Teena, thoughtfully. "Are right. Will not remain just a problem. Shall deal with now." His sword springs into his hand as he looks around for where it might have gone.

You paged Ylva with 'The trail is harder to pick up than the last, since the bear is traveling alone, but it's still clumsy and leaves a trail.'

"I have found the trail," says Ylva, having second thoughts about leaving this be. "We best deal with it in case it has the ability to make more of its kind."

Tirik looks over the larger corpse a moment. Maybe one of those other weapons stuck in it would fit him? ....nah. Heading over towards where Ylva indicates, he nods. "Solve tomarrow's problem's today, then take a vacation."

Nods slightly, only paying the vaguest attention to the examination of the corpse's panapoly, "Does anyone have any alchemist fire? And my large metal friend, could you at least behead the creature?" She's pulling out several packets of gunpowder.

Hekton nods, heavily, and puts his longsword away, dropping the shield again. Taking up his axe, he hefts it above his head and brings it whooshing down to cleave the beast's head from its body. Wipe, sheathe, done. "Not a problem."

The group head after the smaller creature whcih had fled while tey slew it's 'big brother' and they don't get far before they catch up with it. It's not particularly fast or clever, after all. It's about 60' ahead, currently just lumbering away.

Tirik does give a whistle of apperication at the beheading effort. Not his sort of thing usually, but impressive, none the less.

GAME: Hekton rolls 2d12+12: (19)+12: 31

GAME: Hekton rolls 1d12+6: (2)+6: 8

GAME: Hekton rolls 31+8: (11)+31+8: 50

Ylva rolls initiative: Roll: 17 + Bonus: 4 = Total: 21

Tirik rolls initiative: Roll: 20 + Bonus: 9 = Total: 29

Teena rolls initiative: Roll: 20 + Bonus: 5 = Total: 25

You roll initiative for ZombearLite: Roll: 20 + Bonus: -2 = Total: 18

===== Current Initiative Order =========

----------------------------------------          

 29                  Tirik

----------------------------------------   

 25                  Teena

----------------------------------------   

 21                  Ylva

----------------------------------------  

 18                  ZombearLite

----------------------------------------   

 14                  Hekton

----------------------------------------                       

========================================

GAME: Teena rolls 1d20+7: (14)+7: 21

GAME: Teena rolls 2d8: (5): 5

Tirik never has been one to wait. Upon spying the smaller beasty, the halfling hurries foreward, ready to engage in battle once more.

The goblin is quick with the rifle, and her shot is solid, but manage to deflect off a bone without doing much damage. Hopefully it will at least get the attention of the creature and bring it back tot he fray.

Once more, Ylva is standing ready to oppose the thing's approach. It worked well enough last time, and she ends up standing beside Tirik.

GAME: Tirik rolls weapon1-2: (15)+6+-2: 19

GAME: Tirik rolls weapon2-2: (15)+6+-2: 19

GAME: Tirik rolls 1d3+2: (2)+2: 4

GAME: Tirik rolls 1d3+1: (2)+1: 3

Hekton notes the thing, but you wouldn't be able to tell that by looking at him, since his pace doesn't change. The only thing he does is draw his longsword, readying it.

GAME: Teena rolls 1d20+7: (11)+7: 18

GAME: Teena rolls 2d8: (5): 5

Tirik hurries foreward, drawing his blades once more. Turning swiftly, his blades flash, scoreing a pair of slices into the undead flesh.

After quick reload, the goblin riflegirl fires again. Another shot, another grazing hit that does no perceptable damage to the undead beasty.

GAME: Ylva rolls 1d20+2: (11)+2: 13

GAME: Ylva rolls 1d6+2: (5)+2: 7

GAME: Chiddle rolls 1d20+6: (14)+6: 20

GAME: Chiddle rolls 1d6+7: (5)+7: 12

This other bear lets out oa howl of rage as he is stopped, and turns, snapping a claw out towards Tirik to give him a wound that matched the guy they spoke to earlier.

GAME: Hekton rolls weapon3+2: (3)+6+2: 11

GAME: Tirik rolls weapon1-2: (7)+6+-2: 11

GAME: Tirik rolls weapon2-2: (14)+6+-2: 18

Hekton notes the thing, and nods. He unbuckles his shield, dropping it to the ground with a heavy thump. At the same time, he lets go of his longsword, which falls on top of the shield. Then, he reaches back and draws the gigantic axe, settling it in his hands.

GAME: Tirik rolls 1d3+2: (2)+2: 4

GAME: Tirik rolls 1d3+1: (1)+1: 2

Tirik isn't laughing anymore, but is still up and fighting. Fairly well, actaully, for someone with chunks of flesh torn assunder. Once again his blades flash, and another set of wounds appear in the monsters flesh.

GAME: Teena rolls 1d20+3: (2)+3: 5

GAME: Ylva rolls 1d20+6: (7)+6: 13

GAME: Ylva rolls 1d20+6: (19)+6: 25

GAME: Ylva rolls 1d6+2: (1)+2: 3

GAME: Ylva rolls 1d6+1: (6)+1: 7

The next shot after reloading goes completely wide on the beast, probably because she was trying to avoid hitting this huge metal back in the way.

 

Again, Ylva does all she can in assaulting the undead thing. Sadly, stabbity swords don't fare so well against a thing that doesn't need its organs. Poke, poke. Oh well.

 

And the creature lets out somewhat of a gargle as it's finally felled once and for all, collapsing to the ground, and almost squishing Tirik. Hopefully, that was the last of them and you can all head home for your payday.

Tirik mutters quietly, eyeing the fallen beast a moment before cleaning his blades once more. He pokes gingerly at his wounds, grabbing a few strips of cloth to hold things in place until he can get to

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