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PRP: Cinderella I:1

Page history last edited by Pendleton 13 years, 4 months ago

Plot runner: Hernan (level 6)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
| Name | Race | Class | E Lev| CHP | HP | AC | For | Ref | Wil |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|Isarinae |HALF-ELF|Mnk | 2 | 12 | 12 | 15 | 3 | 8 | 5 |
|Jugga |HUMAN/DR|Bbn | 2 | 28 | 28 | 15 | 6 | 2 | 2 |
|Haiwyr |HUMAN |Art | 2 | 15 | 15 | 15 | 3 | 2 | 2 |
|Ahmazi |HALFLING|Bbn | 2 | 22 | 22 | 18 | 6 | 4 | 4 |

Non-death consent

Threats:
4x CR 1/2 Gear Plinkers
1x CR 2 Chime Foreman


A flier in the Adventurer's Guild, a regular hang-out for dashing travelers (IE: penniless mercenaries) has drawn the four of you to a small town along the northeastern corner of Alexandros, near the Vast and the tumultuous border with Bludgun.
Belltown is an interesting place, a town nestled in rocky hills. Populated by a mixture of gnomes and humans, the town and surrounding communities are known for several prosperous tin mines and glassworks.
Most striking, when entering town, is a huge gothic cathedral-looking building, made of dark stone and jutting out from a slope. The front is higher than the back, accentuating the sense of projecting up from the earth, and the sides are lined with flying butresses. It is evidently old -- the buttresses end in broken walls, built into a variety of wooden buildings along either side, clearly later additions.
Mayor Yerbignog, a gnome wth fiery red hair and an easy grin that belies his concern, sits with you in the 'Glass House,' a spacious cafe in the center of town. The cafe is notable in that, due to a series of permanent invisibility spells, it seems as if you are in a small stone courtyard elevated slightly over the surrounding thoroughfares, with brightly colored windows hanging mid-air on all sides.
This illusion is particularly striking since the weather outside is a bit chill and damp, while you sit in cozy warmth.

Haiwyr is currently spending most of his time looking about him. Quite impressed with the local style of decor at the cafe. "Just lovely." He idly comments prior to real business being talked. "Have to remember this kind of thing for later, yes." The young human only reluctantly brings his attention to the mayor with a smile. "So then good Mayor?"

Ahmazi sits hunches over at the table and eyes people around his supsiciously. This is certainly vile magic and he doesnt like any part of it. Especially the cavalier additude these gnomes seem to have towards it, thats trouble just waiting to happen in the halfling's mind. Its these concerns that leaves the usually jovial barbarian somewhat more somber and serious. "Yeah... so whats the job?" he says peering about suspiciously.
After a long trek on foot Jugga has to be pointed to the cafe. Somewhat cautiously she dips her head and enters. First things first she orders up a mug of ale, drains it in one long sloppy pull, then orders another. With that mug in hand she gets directed to the Mayor. She nods her head in greeting, confirms that yes, she's here for the job then drops down onto a stool to relax while she works at the second ale at a slower pace than the first. She divides her attention between the windows and her companions, sizing them both up with a bit of curiousity and perhaps a bit of suspicion.

Settling into a seat beside Haiwyr, Isarinae glances about as well, taking in details, memorizing faces. The comment from her partner brings a soft snort from the monk, her gaze flickering over to the artificer with amusement, one eyebrow raising slightly. He's so impatient.

Yerbignog eyes the strange and varied characters a bit, fiddling with the fob of his pocketwatch. "Yes, well. Thank you, fine... ah, adventurers for answering our invitation. I hope you will try some of our tea cakes." He smiles, sips a bit of tea, then continues.
"At issue is this mysterious figure that refers to himself only as 'Lord Bell,' which is a bit presumptuous! Yes yes. AnyHOO... this 'Lord Bell' insists that the town surrender control to him, and serve him. What has, ah, complicated matters is that prior administrations have accepted a series of, ah, incentives from this figure. And now he has come to collect. He demands that official control of this district be given over to him, including control over the tin and glassworks guilds. Needless to say, this is just impossible. But now his true evil is exposed... he has promised that he will destroy the Dragonshead, an ancient and historically invaluable symbol, by noon today if his demands aren't met. We are sure this is a bluff... but on the off chance, we've vacated it and neighboring buildings. Our main concern is whether he has mercenaries ready to act on his threats in a more pragmatic sense."
Mayor Yerbignog looks thoughtful for a moment, then grins. "Which is, of course, where you lot come in."

"Ohh, teacakes! Err, right, later." Haiwyr is nearly drawn off topic as the Mayor starts. Listening to the man's situation and the clear implication of the adventurer's role in things, Haiwyr's face does fall a little. Oh well, they can't all be about studying steamworks or magitech. "Well we certainly can't allow that, now can we?" He glances first at Isarinae, then at the halfling and the jotun with smiles.

Ahmazi furrows his brow "Wait.. whats the Dragonshead now? And why didnt you just beat this guy up? Maybe take his ear for good measure so he gets the point?" he says after ordering a pint of ale, the cup is so big he needs both hands to lift it but has no problem draining it swiftly.
"So. Just in case he sends in da troops then? Well now. That sounds fun enough. No idea how he is gonna destroy this giant head thing eh? Magic, bombs, cannons, or just plenty of axes and hammers? How much are you paying again? Sounds like it could be a very dangerous mission." Jugga snags a few cakes and starts stuffing her face, "Hate to die on a mission and not get paid well for it."

Isarinae sighs softly and kicks Haiwyr under the table. Now it's teacakes! Her gaze, however, is locked onto the mayor and she now speaks up, "You need us to discourage this person from trying to follow through on his threats, I take it?" Eyes narrowing, the half elf nods slowly, "I think I see." For her part, she neither mentions money or details of how to discourage the trouble maker, but just watches and listens some more.

Mayor Yerbignog smiles uncertainly to Ahmazi. He seems, on the one hand, relieved to see an adventurer more his height. But the wild look and tattoos... ahem. "Ah, the Dragonshead... the tall stone building. It dates back to the hegemony of Kulthus, and their obscene rites. It once held a giant bell, which would announce with terrible peals that the tithe was due." He shudders and makes a gesture of warding. "They would collect 'materials' and drain people for their terrible machines. With the liberation from Kulthus, the bell was destroyed. The building has been repurposed several times, and is now a combination governmental building and museum, so that we should never forget the excesses of the past. As for how ... no clue. There are many ways he could do it, through powerful magic. But if he had that kind of magic I'm not sure why he'd bother trying to run our town. I think he's just full of, ah, hot air, if you ask me." He sips his tea.
"As for not apprehending before now... he's been very clever. Nobody has met the man, we have no idea what he looks like. He simply sends missives. Up until now nobody has been willing to pursue him, interrogate his messengers and so forth. What we need of you is to apprehend any attackers who show themselves. Maybe we can tell this would-be king where he can stuff it."

Haiwyr nods with understanding. "Stop any efforts to damage the building, and make sure whomever does show can still talk afterwards to provide some clues. I.." He glances at the warrior woman and wild halfling, "Think we can do that." The artificer looks then to Isarinae, "See? It's not so bad. Just a little security work for trouble that's likely to not even show." That is certianly a winning smile he's wearing.

Ahmazi ponders it for a moment and nods "Yeah ok that should'nt be a problem. I would like to meet this man, doesnt even show his cowardly face..." Ahmazi murmers into his ale as he finishes the last of it.

Quirking an eyebrow at Haiwyr, Isarinae glances at the other people seated at the table and shakes her head, "Hai...oh, never mind." With a shrug, the girl puts in her own two cents, "That's fine then. I'll do what I can to help." Again her gaze flickers about the room, gauging the warrior and halfling with a careful examination.
Jugga washes down cake with ale and wipes any stray bits from her lips with a smear of the back of her hand. "Okay. So...teach this king Bell's men a lesson if they show up. Got it. I had thought about being a teacher once. Now I get my chance." She chuckles a bit then leans forward to check for more cake. She nods to the others, "Name if Jugga Hellsdottir. Formerly of the Black Dogs if any of you fought in the war. Fighting is what I do. Straightforward crushing. Nothing fancy."

The town has a clocktower, which rings out 11 o'clock. As the final tone rings out, there is a commotion from the main thoroughfare, and a loud voice calling out. What the voice is saying isn't clear.
The Mayor looks up with a frown. "Blast, maybe that's him."

"Haiwyr Drakwold!" The artificer announces his name to the others with a smile up, and up and up at Jugga. His attention is however quickly grabbed by the commotion. "Come on, let's have a look." And Haiwyr is on his feet ready to head outside with the others.

Ahmazi snatches a cake up from under Jugga's grasp and nods. "Oh, I'm Ahmazi. Nuthin fancy or nothing." Chewing the stolen cake he nods "Lets go see." spewing crumbs as he says it.

Moving to her feet as well, the monk shrugs and adds her own name, "Isarinae." Well, at least it sounds like that would be her name, though she doesn't make any more explanations or even speak beyond that as she heads after Haiwyr.

Jugga grabs another cake and stuffs it in her mouth as she stands up. She snatches up her giant maul and joins the rush for the door. "Oh yeah! I love bastards who don't keep me waiting for the good stuff."
After a few attempts to remember that the (invisible) door is marked with a blue triangle on the floor, the group heads over to the Scene. There are a dozen or so citizens, with more drifting over to see what's going on, arranged in a ring around a small raised platform. There is a short figure, about 4' tall, with four similar figures surrounding him.
The figures are strange looking, with long snouts, big bulbous black eyes glistening in the almost noon-day sun. As you all get closer, it resolves... the figures are all wearing strange masks, vaguely like plague masks with bulbous goggles. Each has a brown and gray outfit, perhaps a uniform, with glossy black boots and gloves, and a small stylized bell symbol at their right breast. The leader holds a small glassy sphere in one hand as he speaks, while the others have crossbows loaded and held (currently) pointed up. There are a few town guards in view, but they all look very reluctant to do anything ...
The leader speaks in this rasping, buzzing, metallic voice, "... done so much for you! Your water problems last year, we fixed! The bridge, which has been in disrepair for at least a generation, we paid to rebuild! Lord Bell promises prosperity, even beyond what he has brought you already. Your leaders have happily accepted our help, when they could ride the benefit. But now that we ask to lead you to a glorious tomorrow, they balk at the prospect of power slipping from their grasping hands. Lord Bell has been patient. It has been 6 months since the deadline, and he has been patient. Enough is enough!"

Haiwyr walks with an even pace toward the raised platform, head tilted as he listens and quarterstaff touching lightly on the packed earth. Just as yet he says nothing. After all, talking isn't what he was asked to stop. The artificer reaches into his pockets while resting the staff on his shoulder, making sure everything is where he remembered putting it this morning. "Glorious tomorrow. That never quite goes to plan." He speaks quietly, but with a clear smirk.

Isarinae stands just behind and to the left of Haiwyr, her own staff loosely gripped in her hands. She glances at the artificer for a second then brings her attention fully to bear on the intruders, one eyebrow raising slightly as she speaks as well, "The words of the oppressor, cloaked in terms of liberation. If all your so-call "lord" wanted was to bring prosperity, he would not need to force his rule or even care to have it."

Ahmazi walks out of the tavern with his sword casually laid across his shoulders and peers about like hes giving these new comers very little of his attention. He walks up behind Haiwyr and sighs heavily, waiting for the talking to be over so he can knock some heads together and maybe take one of those masks, they look pretty cool and would scare someone pretty good in the right situation.

Jugga swallows down the last of her cake and pulls her death mask down over her face, settling her teeth into the leather strap. She growls a bit as she works it in her mouth, letting the others do the talking. As she does that she eases herself forward, nudging peasants out of her way until she's near the front.

===== Current Initiative Order =========
21 Jugga
19 G3
18 Haiwyr
16 Ahmazi
15 G4
14 Isarinae
11 G1
10 C
6 G2
========================================

The leader looks at Haiwyr, then Isarinae. "Ah. Hired thugs. Of course. Lord Bell will show you the folly of questioning his glorious plan!" He raises one hand dramatically.

GAME: Jugga rolls weapon1+4: (9)+6+4: 19
GAME: Jugga rolls 2d6+9: (3)+9: 12
Jugga grins behind her mask and bites down hard on her strap as it seems that Bell is about to 'unleash the hounds'. So, she skips the whole waiting for him to make the first move part and charges forward, growling like a wild beast behind that skull painted mask of hers. She thunders past the two guards with their crossbows and cracks the speaker with that huge stick of hers, giving him a feel of the blunt iron spikes that decorate it so nicely. "Here's yer payment!" or perhaps "Ears yir amen!"

GAME: Hernan rolls 1d20+3: (10)+3: 13 (Jugga is at AC 13 due to charging)
GAME: Hernan rolls 1d6: (3): 3
GAME: Hernan damaged Jugga for 3 points. 25 remaining.
One of the backrow guards turns his (its?) head toward Jugga, takes a step and aims the crossbow at the huge wild ... thing! THWEP! It almost skitters off Jugga's shoulder, but it bites in. Owie. The guard then quickly begins loading another quarrel.

GAME: Haiwyr casts Daze.
GAME: Hernan rolls 1d20+1: (20)+1: 21
"Jugga! Alive! We want them taken alive!" With a grumble Haiwyr whips out his 'flasher' and points it at one of the crossbow armed guards. Flashing a complex series of dazzling lights at it. Yet apparently, the goggles, they /do/ something!

GAME: Ahmazi rolls melee+1: (1)+6+1: 8
Ahmazi hefts his sword and tears into the nearest crosbow wielder but alas only catches air, blinking he looks up at the person, if it is indeed that, and blinks.. "Oh hai."

GAME: Hernan rolls 1d20+3: (8)+3: 11
Another backrow guard steps out, getting more clearance, and fires at Jugga. The quarrel flies a good foot away from her head. Any embarrassment the guard might feel is obscured by the mask as he hurriedly reloads.

GAME: Isarinae rolls 1d20+5: (16)+5: 21
GAME: Isarinae rolls 1d6+4: (1)+4: 5
Gripping her staff, Isarinae moves in on the other forward guard, bringing the staff up with a quick thrust too the man's sternum, trying to catch the top of his ribcage with the capped end of her weapon. The monk twists her staff a little as she brings it down, watching her opponent carefully with a tiny smile of satisfaction as the man staggers with the force of her blow.

GAME: Hernan rolls 1d20+3: (1)+3: 4
The guard reels back from Isarinae's blow, a metallic coughing sound ringing out. He stumbles a bit more, tries to bring his crossbow to bear, but clenches and the quarrel goes sailing over the crowd. A brief, sad moment as the guard's glossy black eyes stare upward, then he sets to reloading frantically.

(Chime Foreman casts Sleep on Jugga and Ahmazi)
GAME: Jugga rolls will+2: (20)+2+2: 24
GAME: Ahmazi rolls will: (5)+4: 9
It's hard to read the leader's mood, given the mask, but he can't possibly be happy about this turn of events. Taking a step back from the giant woman, to the edge of the platform, he deftly produces a handful of glossy dust from a belt pouch, flings it in the air while intoning 'SLEEP. NOW' in a brassy, metallic voice. The sound reverberates in the air.
The hulking woman does not even blink at the spell, but beside her the tattood halfling's eyes roll back into his head and he flops to the ground.

GAME: Hernan rolls 1d20+3: (19)+3: 22 (Crit?)
GAME: Hernan rolls 1d20+3: (20)+3: 23 (Yep)
GAME: Hernan rolls 2d6: (10): 10
GAME: Hernan damaged Jugga for 10 points. 15 remaining.
The guard formerly being hammered by Ahmazi steps over his body to get some distance from Jugga... and whirls around, firing. The quarrel buries itself into her shoulder, almost into her neck.

GAME: Jugga rolls 1d20+8: (2)+8: 10
Jugga stops the followup to her attack with her maul as she is reminded that they don't want to kill Bell. If anything this makes her growl even louder as she stalks after the little thing. Her snorting has some of that dust in it from the leader's spellcraft as she hops and starts to kick the creature. Of course, her plans didn't include the bolt slamming into her shoulder so forcefully, and instead of a satisfying groin kick she gets a powerful whiff, displaying the hobnailed bottom of her boot to her intended victim at very close range. So powerful is her kick she nearly tumbles when it misses, forced to fling her arm wide with the counterbalance of that maul.

GAME: Hernan rolls 1d20+3: (2)+3: 5
The guards have seriously lost their nerve. Another quarrel goes flying far over Jugga's head.

GAME: Haiwyr casts Burning Hands. (Reflex DC 15)
GAME: Hernan rolls 1d20+3: (7)+3: 10
GAME: Hernan rolls 1d20+3: (12)+3: 15
GAME: Haiwyr rolls 2d4: (6): 6 (at first I had him roll each time, but I don't think that's how it's supposed to go)
GAME: Haiwyr rolls 2d4: (4): 4
Haiwyr, seeing his companions doing. . reasonably well at the front, halflings not withstanding, moves around to the flank of the fighting. There he lines up the two crossbow armed 'guys' and raises his wrist revealing his little flame weapon stored there. With a WhooSH! fire leaps forth from it going a bit high, catching the near enemy fully but not quite catching the other as well. A small smirk touches his lips then.

GAME: Hernan rolls 1d20+3: (20)+3: 23 (... Another crit??)
GAME: Hernan rolls 1d20+3: (16)+3: 19 (Yep)
GAME: Hernan rolls 2d6: (8): 8
GAME: Hernan damaged Jugga for 8 points. 7 remaining.
Sometimes panic has a focusing effect on one. Guard 4, nimbly dancing away from much of the fire from Haiwyr's device, fires again at Jugga. Must protect! And he does a credible job, the quarrel piercing her kidney.

GAME: Isarinae rolls 1d20+4: (6)+4: 10
GAME: Isarinae rolls 1d20+4: (7)+4: 11
Moving, twisting, Isarinae strikes out with two sharp blows from her staff. This time, unfortunately, the guard seems ready for her move and slips past the ends of her weapon without too much difficulty. A frustrated sound escapes the monk and she glares at her opponent of the moment, a taunting comment escaping her, "Don't worry, I can keep this up longer than you can."

GAME: Hernan rolls 1d20+3: (12)+3: 15
GAME: Hernan rolls 1d6: (2): 2
GAME: Hernan damaged Jugga for 2 points. 5 remaining.
The guard stumbles away from Isarinae some more, fires at Jugga again. Thunk. She is now... bristling

(Chime Foreman casts Hideous Laughter on Jugga)
GAME: Hernan rolls 1d20+8: (10)+8: 18 (Concentration check, as Jugga is VERY DAMN CLOSE)
GAME: Jugga rolls will+2: (3)+2+2: 7 (wah wah waaaaH)
The leader, face to face with giant WOMAN... nimbly produces a feather, watching her carefully. When her attention wavers, he mutters something low and buzzy, and flicks the feather at her. Jugga finds that... HYSTERICAL.

GAME: Hernan rolls 1d20+3: (5)+3: 8
The guard near Ahmazi, now that the giant woman is down, fires at Isarinae... but hits one of the bystanders who cries out before collapsing. This sets off a general panic from the populace, who had mainly been staring at the strange battle, and they begin running off in various directions (but, thankfully, 'away').

GAME: Hernan rolls 1d20+3: (3)+3: 6
One of the rear guards, heavily injured by Haiwyr's fire, decides revenge is in ord... dammit, hit another citizen.

GAME: Haiwyr casts Burning Hands. (aimed at Chime Foreman, now that Jugga has fallen prone due to laughter, Gear plinker 3 and 4, who are in the back)
GAME: Hernan rolls 1d20+3: (10)+3: 13
GAME: Hernan rolls 1d20+3: (8)+3: 11
GAME: Hernan rolls 1d20+6: (6)+6: 12
GAME: Haiwyr rolls 2d4: (5): 5 (just one damage roll this time)
As the /big/ woman goes down, Haiwyr shifts his position seeing an opportunity. Another whooosh of flames leap forward and this time catch not only the two crossbow guards but the leader too before he can celebrate bringing Jugga to the floor laughing. The smirk gets bigger for just a second before all three targets drop to the ground on fire, at which point his own earlier words come back to haunt him. "Whoops. .too much?"

GAME: Isarinae rolls 1d20+4: (18)+4: 22 (start of flurry... which is more than enough)
GAME: Isarinae rolls 1d6+4: (1)+4: 5
Flames go rushing through their enemies, making Isarinae's eyes widen a moment. Not that this stops her, as she moves toward the nearest...what is he anyway? Staff flashing out again, she catches the figure with a crack to the side of his head. Her staff is already swinging once more, but he falls to the ground in a slump and the monk pulls the blow. No point in bashing his brains in when they need the information contained within.
The last standing guard whirls around with his crossbow and... looks about for a moment, then tosses it down, lifting his hands. A rather high toned buzzing voice quavers a bit, 'Su..surrender!'

Jugga staggers to keep her balance, laughing at the position she's gotten herself into. It bubbles up from deep down in her belly and consumes her, causing her to spit out her strap as she gasps for breath, falling onto her hands and knees, giant studded bat dropped in front of her. "Kor! Oh...heh! How did I miss! Hah! Heeheehaw!" Snort! The snort makes her laugh even harder, which produces another snort, and that makes the laughing worse. Seeing guards catch on fire is pure comedy! She curls up and holds her belly at the pain. "Toasty!" Then one of those little things is getting posted by a staff! Jugga rolls onto her side at the hilarity of it all. Snort! Gasp! "Ow!" Rolling on crossbow bolts...not so funny normally, but right now, HILARIOUS!

Haiwyr blinks, but then looks quite satisfied. He is however quickly up on the platform patting out the remaining flames on the three he'd dropped. An eyebrow is raised toward Jugga, wondering just what the leader told her that was /that/ funny. With a look to Isarinae, he asks, "Could you try and wake the halfling up?" And finally the artificer looks across the scene to spot a still hiding guard of the town. "It's /safe/!" He calls. "You can come out now! Got a jail these guys can go into?"

Ahmazi rolls over in his sleep and even kicks a little, somewhere hes doing battle with giant monsters and exploring ancient woods. All in his dreams of course.

Isarinae moves quickly to pick up the crossbow that was tossed down, scooping it up and tossing it even further away even as she reaches for the only guard still standing to grasp his upper arm in a strong hold, just to make sure he's not going anywhere. Looking about, the monk frowns a little as she surveys the rest of their opponents and then she sighs, "Hai, seriously...couldn't you think of something other than roasting them alive?"

The guard seems not at all inclined to even breath funny, assuming it's humanoid and not some weird construct demon half-dragon from the plane of shadow. Given how fast these guys dropped, it's a fairly safe assumption.

Haiwyr smiles sheepishly at Isarinae, "Wellll. . ." Still the youth kneels down before the motionless leader. Working a moment, he pulls the mask off of him and blinks to find a gnome! "Mmmmhmmmm." Well at least it wasn't 'old man Jinkens' right? The artificer seeks life signs on the leader yet, hoping he's still alive in addition to the guard at least.

"Ow! Ow! Hahaha! Ow! I'm going to piss myself!" Oh man is that funny! Jugga struggles to stop laughing, but of course that is terribly funny itself. It should make her really mad, but instead it makes her very much filled with laughter. When the spell ends she finds herself gasping and coughing, and not nearly as amused as she was a moment before. "Kor! What the piss did that little bastard do to me?" Chest heaving in dramatic fashion she pushes herself up to her feet in time for the big reveal. "Damned bastard." She looks down at Ahmazi and nudges him with her toe, "Runter?"
At Hiawyr's comments, a few of the town guards pause in their FLEEING, and look at one another. There is clearly one of those 'no, YOU go first' moments.

Ahmazi stirs and rubs his eyes "Why yes I will take the blue dres... hrm what happened now?" he sits up and yawns. "Oh hey, toss me one of those masks and lets see what they do, pretty scary looking things right!" he says with a smile noting that all the work got done while he was sleeping. Thats fine by him if the pay is all the same!

Haiwyr finally stands up, looking around to the village about. With a sigh, he recalls something of public speaking from his teachers back home and the slight-framed human bellows! "Guards! Move it! I want this gnome secured Yesterday! Any villagers with healing experience get up here! There are people wounded who need attention! Move!" The youth exhales, and actually appears to /deflate/ some as he does so. Maybe that'll work.

Isarinae blinks in surprise as the leader is shown to be a gnome. Looking at her own charge, she rolls her eyes and reaches to remove his mask as well, before trying to find a town guard to hand him off to. She's not really so big on the "honor system" as such, obviously, as she gives her captive NO chance to escape no matter what he looks to be inclined toward.

Roused by the man's exhortations, a few villagers hurry over to administer to the guards and leader. The guards also file in, looking a bit sheepish. Cream of the crop they ain't, though their uniforms are really crisp and clean. There is some debate about where 'Bilgodon put the crate of manacles.'
At about this point, there is a faint tremor. Then a faint groan from the ground. Then silence. Everyone looks at one another. A deep, rattling boom sounds out... extended, maybe like a deep horn. Then silence.

Jugga snorts down at the halfling then grabs him by the back of his collar. She helps him to his feet...okay, she lifts him to his feet. "I think the green dress would look better on you Ahmazi." As the guards show up she looks at her collection of bolts and barks, "Does this damn village have a healer or am I going to stand around and bleed all day?" The tremor distracts her from violence, at least for a moment or two. "What was that?"

With the citizens and 'guards' dealing with the situation, Haiwyr quietly comments to Jugga's last question. "I don't know." The artificer looks about with a frown, working to figure out just where the noise came from. If he can pinpoint it at all. "Look to the Dragonshead."

"Green dress what? Your crazy...."however the rumble silences Ahmazi and he peers towards Dragonshead "That cant be good, sounds big."

The boom makes Isarinae glance about as well, shoving her captive at a random town guard and moving swiftly to Haiwyr's side, "Not a good sign, Hai." The words are quiet and the monk's attention seems to be sharpened, her hands wrapping expectantly around her staff once more.
The sound repeats, shorter, and then again, and again... the pitch increasing, everyone clamoring. The buildings begin rattling, windows breaking, as a high pitched whine builds in intensity. There is a cloud of dust billowing up from the north of town... from the Dragonshead, where Haiwyr points. The highest peak of it is just visible over a building... but as you look over, the peak slides down out of view.
And then silence. The town guard look tight-lipped, and their reluctance ends as they grab the leader and his men.

It is the next day, at the cafe again, and the mayor looks haggard. "Bell's men aren't talking, and their leader is claiming he isn't Lord Bell. The two ranking wizards in town have no idea what took down the Dragonshead, though they theorize it could have been an Earthquake spell. At least it looks to have only taken down the Dragonshead, and little else, though we have to condemn a few neighboring buildings. And thankfully nobody was hurt."

Haiwyr was apparently equally unable to properly identify or track the precise means by which the Dragonshead was taken down. And has offered his apologies to the mayor over it. "And at the very least this, 'lord' Bell has been given reason to rethink his claim upon your town, good Mayor. Once again, I am sorry we were unable to intercept whatever it was. Yet if you gain any further leads on this matter, I offer my services in helping you resolve the situation once and for all." The young man offers a formal bow before taking a short step back to open the way for others.

Jugga nurses a bottle of whiskey. "This Bell guy aint done with your town yet Mayor Bignoggin. Not by a longshot if I don't miss my guess. You should consider making arrangements with a likeable team of adventurers. Say, like this handsome lot right here. We happen to specialize in Bell cleaning."

Ahmazi frowns, didnt even get an ear. "Well thats magic for you, vile stuff..." he mutters when its commented that a spell might have taken he building down. "Well if theres more work to do count me in! I have some payback for these dirty magickering people."

Haiwyr chuckles, "Bell cleaning. I approve." He glances at Isarinae with a smirk.

Isarinae stands beside Haiwyr, smiling at him as he apologizes and bows, but she nods in agreement, "If you need further help, I'll be here as well. I hope, however, you don't have further problems, sir." The monk flicks a grin at Haiwyr and shrugs, "One way or the other, we'll be here."

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